X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=TODO;h=49fac3b69c76fbd38211eccaed92a37cedb85f4e;hb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;hp=5fc2e9e5f32f0398479bb35030c532bf1d1d0794;hpb=695918769a616db82dbebb987ea91f3204dee8a9;p=blank.git diff --git a/TODO b/TODO index 5fc2e9e..49fac3b 100644 --- a/TODO +++ b/TODO @@ -12,10 +12,15 @@ textures do I need to say anything? :) -font colours +font rendering - set font fg and bg colour as either uniform or vertex attribute - and lerp between them based on the texture's alpha component + should combine all that's needed to render a text into some struct + also, with background nw being a thing, a padding might be nice + or could separate bg from fg rendering + + it may also be feasible to get rid of SDL_ttf and use freetype + directly to eliminate the unneccessary surface creation + ftgl might also be worth looking at command line