X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=data%2Fdefault.shapes;h=c0ac0379ae06a36d1dae3e1c5e0877e2986b35c6;hb=00b0cac2c26af161cc436d404d033e242a00c5a6;hp=7185db7402d91a3c914ef063a355fa5b69c3bad8;hpb=ce188a87e4759cd31639da023fdf69ad9feea94c;p=blank-assets.git diff --git a/data/default.shapes b/data/default.shapes index 7185db7..c0ac037 100644 --- a/data/default.shapes +++ b/data/default.shapes @@ -180,34 +180,72 @@ pipe_block = { }; // temporary fix for missing skeleton loader -player_head_block = { - bounds = Cuboid([ -0.5, -0.5, -0.5 ], [ 0.5, 0.5, 0.5 ]); +player_body = { + bounds = Cuboid([ -0.25, -0.25, -0.125 ], [ 0.25, 0.25, 0.125 ]); vertices = { // position normal texture - { [ -0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front - { [ 0.5, -0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, - { [ -0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, - { [ 0.5, 0.5, 0.5 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 1 ], 1 }, // back - { [ -0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 1, 0 ], 1 }, - { [ 0.5, -0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 1 ], 1 }, - { [ 0.5, 0.5, -0.5 ], [ 0, 0, -1 ], [ 0, 0 ], 1 }, - { [ -0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top - { [ -0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 0, 1 ], 0 }, - { [ 0.5, 0.5, -0.5 ], [ 0, 1, 0 ], [ 1, 0 ], 0 }, - { [ 0.5, 0.5, 0.5 ], [ 0, 1, 0 ], [ 1, 1 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom - { [ 0.5, -0.5, -0.5 ], [ 0, -1, 0 ], [ 0, 0 ], 0 }, - { [ -0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 1, 1 ], 0 }, - { [ 0.5, -0.5, 0.5 ], [ 0, -1, 0 ], [ 0, 1 ], 0 }, - { [ -0.5, -0.5, -0.5 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left - { [ -0.5, -0.5, 0.5 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, - { [ -0.5, 0.5, -0.5 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, - { [ -0.5, 0.5, 0.5 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, - { [ 0.5, -0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right - { [ 0.5, 0.5, -0.5 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, - { [ 0.5, -0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, - { [ 0.5, 0.5, 0.5 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, + { [ -0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 1.0 ], 0 }, // front + { [ 0.25, -0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 1.0 ], 0 }, + { [ -0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 0.0, 0.0 ], 0 }, + { [ 0.25, 0.25, 0.125 ], [ 0, 0, 1 ], [ 1.0, 0.0 ], 0 }, + { [ -0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 1.0 ], 0 }, // back + { [ -0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 1.0, 0.0 ], 0 }, + { [ 0.25, -0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 1.0 ], 0 }, + { [ 0.25, 0.25, -0.125 ], [ 0, 0, -1 ], [ 0.0, 0.0 ], 0 }, + { [ -0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 0.0, 0.0 ], 0 }, // top + { [ -0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 0.0, 0.5 ], 0 }, + { [ 0.25, 0.25, -0.125 ], [ 0, 1, 0 ], [ 1.0, 0.0 ], 0 }, + { [ 0.25, 0.25, 0.125 ], [ 0, 1, 0 ], [ 1.0, 0.5 ], 0 }, + { [ -0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.5, 0.0 ], 0 }, // bottom + { [ 0.25, -0.25, -0.125 ], [ 0, -1, 0 ], [ 0.0, 0.0 ], 0 }, + { [ -0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.5, 0.5 ], 0 }, + { [ 0.25, -0.25, 0.125 ], [ 0, -1, 0 ], [ 0.0, 0.5 ], 0 }, + { [ -0.25, -0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 1.0 ], 0 }, // left + { [ -0.25, -0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 1.0 ], 0 }, + { [ -0.25, 0.25, -0.125 ], [-1, 0, 0 ], [ 0.0, 0.0 ], 0 }, + { [ -0.25, 0.25, 0.125 ], [-1, 0, 0 ], [ 0.5, 0.0 ], 0 }, + { [ 0.25, -0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 1.0 ], 0 }, // right + { [ 0.25, 0.25, -0.125 ], [ 1, 0, 0 ], [ 0.5, 0.0 ], 0 }, + { [ 0.25, -0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 1.0 ], 0 }, + { [ 0.25, 0.25, 0.125 ], [ 1, 0, 0 ], [ 0.0, 0.0 ], 0 }, + }; + indices = { + 0, 1, 2, 2, 1, 3, // front + 4, 5, 6, 6, 5, 7, // back + 8, 9, 10, 10, 9, 11, // top + 12, 13, 14, 14, 13, 15, // bottom + 16, 17, 18, 18, 17, 19, // left + 20, 21, 22, 22, 21, 23, // right + }; +}; +player_head = { + bounds = Cuboid([ -0.15, -0.15, -0.15 ], [ 0.15, 0.15, 0.15 ]); + vertices = { + // position normal texture + { [ -0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 1 ], 0 }, // front + { [ 0.15, -0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 1 ], 0 }, + { [ -0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 0, 0 ], 0 }, + { [ 0.15, 0.15, 0.15 ], [ 0, 0, 1 ], [ 1, 0 ], 0 }, + { [ -0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 1 ], 1 }, // back + { [ -0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 1, 0 ], 1 }, + { [ 0.15, -0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 1 ], 1 }, + { [ 0.15, 0.15, -0.15 ], [ 0, 0, -1 ], [ 0, 0 ], 1 }, + { [ -0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 0, 0 ], 0 }, // top + { [ -0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 0, 1 ], 0 }, + { [ 0.15, 0.15, -0.15 ], [ 0, 1, 0 ], [ 1, 0 ], 0 }, + { [ 0.15, 0.15, 0.15 ], [ 0, 1, 0 ], [ 1, 1 ], 0 }, + { [ -0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 1, 0 ], 0 }, // bottom + { [ 0.15, -0.15, -0.15 ], [ 0, -1, 0 ], [ 0, 0 ], 0 }, + { [ -0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 1, 1 ], 0 }, + { [ 0.15, -0.15, 0.15 ], [ 0, -1, 0 ], [ 0, 1 ], 0 }, + { [ -0.15, -0.15, -0.15 ], [-1, 0, 0 ], [ 0, 1 ], 0 }, // left + { [ -0.15, -0.15, 0.15 ], [-1, 0, 0 ], [ 1, 1 ], 0 }, + { [ -0.15, 0.15, -0.15 ], [-1, 0, 0 ], [ 0, 0 ], 0 }, + { [ -0.15, 0.15, 0.15 ], [-1, 0, 0 ], [ 1, 0 ], 0 }, + { [ 0.15, -0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 1 ], 0 }, // right + { [ 0.15, 0.15, -0.15 ], [ 1, 0, 0 ], [ 1, 0 ], 0 }, + { [ 0.15, -0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 1 ], 0 }, + { [ 0.15, 0.15, 0.15 ], [ 1, 0, 0 ], [ 0, 0 ], 0 }, }; indices = { 0, 1, 2, 2, 1, 3, // front