X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=data%2Fdefault.types;h=7bda2f5e82601627ac9c08d38276fd58ccde1b8b;hb=00b0cac2c26af161cc436d404d033e242a00c5a6;hp=19d5acbe6fe1d610394139257e5933aed2e67a9c;hpb=2867ba59d70670550a349581afeac052aa49ecf3;p=blank-assets.git diff --git a/data/default.types b/data/default.types index 19d5acb..7bda2f5 100644 --- a/data/default.types +++ b/data/default.types @@ -1,149 +1,256 @@ -white_block = { - visible = true; +white_coarse = { texture = "rock-1"; - color = [ 1, 1, 1 ]; - label = "White Block"; - block_light = true; - collision = true; - collide_block = true; - shape = block; + label = "Coarse White"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.5; + max_solidity = 0.75; + max_temperature = 0.0; + mid_temperature = -0.5; +}; +white_smooth = { + texture = "rock-2"; + label = "Smooth White"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.6; + max_temperature = 0.0; + mid_temperature = -0.5; +}; +white_hard = { + texture = "rock-3"; + label = "Hard White"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + min_solidity = 0.7; + mid_solidity = 1.0; + max_temperature = 0.0; + mid_temperature = -0.5; }; white_slab = { - visible = true; texture = "rock-1"; - color = [ 1, 1, 1 ]; label = "White Slab"; - block_light = true; - collision = true; - collide_block = true; - shape = slab; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_low_slab; }; white_stair = { - visible = true; texture = "rock-1"; - color = [ 1, 1, 1 ]; label = "White Stair"; - block_light = true; - collision = true; - collide_block = true; - shape = stair; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_stair; }; -red_block = { - visible = true; +red_coarse = { + texture = "rock-1"; + rgb_mod = [ 1, 0, 0 ]; + label = "Coarse Red"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.5; + max_solidity = 0.75; + min_temperature = 0.0; + mid_temperature = 0.5; + max_humidity = 0.0; + mid_humidity = -0.5; +}; +red_smooth = { + texture = "rock-2"; + rgb_mod = [ 1, 0, 0 ]; + label = "Smooth Red"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.6; + min_temperature = 0.0; + mid_temperature = 0.5; + max_humidity = 0.0; + mid_humidity = -0.5; +}; +red_hard = { texture = "rock-3"; - color = [ 1, 0, 0 ]; - label = "Red Block"; - block_light = true; - collision = true; - collide_block = true; - shape = block; + rgb_mod = [ 1, 0, 0 ]; + label = "Hard Red"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + min_solidity = 0.7; + mid_solidity = 1.0; + min_temperature = 0.0; + mid_temperature = 0.5; + max_humidity = 0.0; + mid_humidity = -0.5; }; red_slab = { - visible = true; texture = "rock-3"; - color = [ 1, 0, 0 ]; + rgb_mod = [ 1, 0, 0 ]; label = "Red Slab"; - block_light = true; - collision = true; - collide_block = true; - shape = slab; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_low_slab; }; red_stair = { - visible = true; texture = "rock-3"; - color = [ 1, 0, 0 ]; + rgb_mod = [ 1, 0, 0 ]; label = "Red Stair"; - block_light = true; - collision = true; - collide_block = true; - shape = stair; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_stair; }; -green_block = { - visible = true; +green_coarse = { texture = "rock-1"; - color = [ 0, 1, 0 ]; - label = "Green Block"; - block_light = true; - collision = true; - collide_block = true; - shape = block; + rgb_mod = [ 0, 1, 0 ]; + label = "Coarse Green"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.5; + max_solidity = 0.75; +}; +green_smooth = { + texture = "rock-2"; + rgb_mod = [ 0, 1, 0 ]; + label = "Smooth Green"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.6; +}; +green_hard = { + texture = "rock-3"; + rgb_mod = [ 0, 1, 0 ]; + label = "Hard Green"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + min_solidity = 0.7; + mid_solidity = 1.0; }; green_slab = { - visible = true; texture = "rock-1"; - color = [ 0, 1, 0 ]; + rgb_mod = [ 0, 1, 0 ]; label = "Green Slab"; - block_light = true; - collision = true; - collide_block = true; - shape = slab; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_low_slab; }; green_stair = { - visible = true; texture = "rock-1"; - color = [ 0, 1, 0 ]; + rgb_mod = [ 0, 1, 0 ]; label = "Green Stair"; - block_light = true; - collision = true; - collide_block = true; - shape = stair; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_stair; }; -blue_block = { - visible = true; +blue_coarse = { + texture = "rock-1"; + rgb_mod = [ 0, 0, 1 ]; + outline = [ 0.75, 0.75, 0.75 ]; + label = "Coarse Blue"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.5; + max_solidity = 0.75; + min_humidity = 0.0; + mid_humidity = 1.0; +}; +blue_smooth = { + texture = "rock-2"; + rgb_mod = [ 0, 0, 1 ]; + outline = [ 0.75, 0.75, 0.75 ]; + label = "Smooth Blue"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + mid_solidity = 0.6; + min_humidity = 0.0; + mid_humidity = 1.0; +}; +blue_hard = { texture = "rock-3"; - color = [ 0, 0, 1 ]; + rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; - label = "Blue Block"; - block_light = true; - collision = true; - collide_block = true; - shape = block; + label = "Hard Blue"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; + generate = true; + min_solidity = 0.7; + mid_solidity = 1.0; + min_humidity = 0.0; + mid_humidity = 1.0; }; blue_slab = { - visible = true; texture = "rock-3"; - color = [ 0, 0, 1 ]; + rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Slab"; - block_light = true; - collision = true; - collide_block = true; - shape = slab; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_low_slab; }; blue_stair = { - visible = true; texture = "rock-3"; - color = [ 0, 0, 1 ]; + rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Stair"; - block_light = true; - collision = true; - collide_block = true; - shape = stair; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_stair; +}; + +grav_spherical = { + texture = "gravity-neutral"; + label = "Spherical Gravity"; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; +}; +grav_directed = { + textures = [ "gravity-directed", "gravity-neutral" ]; + label = "Directed Gravity"; + place_sound = "thump"; + remove_sound = "plop"; + shape = pipe_block; }; light = { - visible = true; texture = "rock-2"; - color = [ 1, 1, 0 ]; + rgb_mod = [ 1, 1, 0 ]; label = "Light"; + place_sound = "thump"; + remove_sound = "plop"; luminosity = 15; - block_light = true; - collision = true; - collide_block = true; - shape = block; + shape = uniform_block; + generate = true; + mid_solidity = 0.5; + max_solidity = 0.75; + commonness = 0.125; }; debug = { - visible = true; texture = "debug"; - color = [ 1, 1, 1 ]; label = "Debug Cube"; - block_light = true; - collision = true; - collide_block = true; - shape = block; + place_sound = "thump"; + remove_sound = "plop"; + shape = uniform_block; };