X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=data%2Fdefault.types;h=ac19ff3f79d253a54278944514e6a834c4043b25;hb=ce188a87e4759cd31639da023fdf69ad9feea94c;hp=a1515aa54345504770f43453305a4d3140a72867;hpb=822c0601b07a16cab477a67577ce321c882072d2;p=blank-assets.git diff --git a/data/default.types b/data/default.types index a1515aa..ac19ff3 100644 --- a/data/default.types +++ b/data/default.types @@ -1,7 +1,7 @@ white_coarse = { texture = "rock-1"; label = "Coarse White"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; @@ -11,7 +11,7 @@ white_coarse = { white_smooth = { texture = "rock-2"; label = "Smooth White"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.6; max_temperature = 0.0; @@ -20,7 +20,7 @@ white_smooth = { white_hard = { texture = "rock-3"; label = "Hard White"; - shape = block; + shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; @@ -30,19 +30,19 @@ white_hard = { white_slab = { texture = "rock-1"; label = "White Slab"; - shape = slab; + shape = uniform_low_slab; }; white_stair = { texture = "rock-1"; label = "White Stair"; - shape = stair; + shape = uniform_stair; }; red_coarse = { texture = "rock-1"; rgb_mod = [ 1, 0, 0 ]; label = "Coarse Red"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; @@ -55,7 +55,7 @@ red_smooth = { texture = "rock-2"; rgb_mod = [ 1, 0, 0 ]; label = "Smooth Red"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.6; min_temperature = 0.0; @@ -67,7 +67,7 @@ red_hard = { texture = "rock-3"; rgb_mod = [ 1, 0, 0 ]; label = "Hard Red"; - shape = block; + shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; @@ -80,20 +80,20 @@ red_slab = { texture = "rock-3"; rgb_mod = [ 1, 0, 0 ]; label = "Red Slab"; - shape = slab; + shape = uniform_low_slab; }; red_stair = { texture = "rock-3"; rgb_mod = [ 1, 0, 0 ]; label = "Red Stair"; - shape = stair; + shape = uniform_stair; }; green_coarse = { texture = "rock-1"; rgb_mod = [ 0, 1, 0 ]; label = "Coarse Green"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; @@ -102,7 +102,7 @@ green_smooth = { texture = "rock-2"; rgb_mod = [ 0, 1, 0 ]; label = "Smooth Green"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.6; }; @@ -110,7 +110,7 @@ green_hard = { texture = "rock-3"; rgb_mod = [ 0, 1, 0 ]; label = "Hard Green"; - shape = block; + shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; @@ -119,13 +119,13 @@ green_slab = { texture = "rock-1"; rgb_mod = [ 0, 1, 0 ]; label = "Green Slab"; - shape = slab; + shape = uniform_low_slab; }; green_stair = { texture = "rock-1"; rgb_mod = [ 0, 1, 0 ]; label = "Green Stair"; - shape = stair; + shape = uniform_stair; }; blue_coarse = { @@ -133,7 +133,7 @@ blue_coarse = { rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Coarse Blue"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; @@ -145,7 +145,7 @@ blue_smooth = { rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Smooth Blue"; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.6; min_humidity = 0.0; @@ -156,7 +156,7 @@ blue_hard = { rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Hard Blue"; - shape = block; + shape = uniform_block; generate = true; min_solidity = 0.7; mid_solidity = 1.0; @@ -168,20 +168,25 @@ blue_slab = { rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Slab"; - shape = slab; + shape = uniform_low_slab; }; blue_stair = { texture = "rock-3"; rgb_mod = [ 0, 0, 1 ]; outline = [ 0.75, 0.75, 0.75 ]; label = "Blue Stair"; - shape = stair; + shape = uniform_stair; }; grav_spherical = { texture = "gravity-neutral"; label = "Spherical Gravity"; - shape = block; + shape = uniform_block; +}; +grav_directed = { + textures = [ "gravity-directed", "gravity-neutral" ]; + label = "Directed Gravity"; + shape = pipe_block; }; light = { @@ -189,7 +194,7 @@ light = { rgb_mod = [ 1, 1, 0 ]; label = "Light"; luminosity = 15; - shape = block; + shape = uniform_block; generate = true; mid_solidity = 0.5; max_solidity = 0.75; @@ -199,5 +204,5 @@ light = { debug = { texture = "debug"; label = "Debug Cube"; - shape = block; + shape = uniform_block; };