X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=doc%2Ftodo;h=21bf7ae708beb3704f35baba438c2ff6241dfd48;hb=69d1bc83f472e8fe5b9b16b72ca5c840d8f75123;hp=f2f557e68f6b3e8721d7a88626d71a4b45ec703b;hpb=de4b131ccd0f92322efbb8e98ea833d2aac65d52;p=blank.git diff --git a/doc/todo b/doc/todo index f2f557e..21bf7ae 100644 --- a/doc/todo +++ b/doc/todo @@ -83,15 +83,6 @@ gravity maybe players should be given the option to switch between walk and fly mode - I had a NaN position while experimenting with (directional) gravity - blocks recently. I checked the gravity code and it seems solid, so - might be something I overlooked or, what more probable, it triggered - some NaN condition in the collision code. Needs investigating - - This may be related to the HUD locking on an entity. If the entity is - teleported to a NaN position, the ray intersection test could give a - false positive. - block attributes when blocks are not just a solid rock of color, attributes may