X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=resources%2Fjs%2Fhelpers%2Ftracker.js;h=e4b0ebe9f765a33d497ff2d994537a64168860ae;hb=249e06be11d0f7778d99956c87d4f0a8ac7e69f7;hp=1409b35e27ef6de1988309a973692ca5aebdcf35;hpb=4af150221093a2f88e42f86ab4a505d329759b68;p=alttp.git diff --git a/resources/js/helpers/tracker.js b/resources/js/helpers/tracker.js index 1409b35..e4b0ebe 100644 --- a/resources/js/helpers/tracker.js +++ b/resources/js/helpers/tracker.js @@ -68,6 +68,10 @@ export const BOSSES = [ ]; export const CONFIG = { + showMap: 'situational', + showCompass: 'situational', + showSmall: 'always', + showBig: 'always', wildMap: false, wildCompass: false, wildSmall: false, @@ -1552,6 +1556,20 @@ export const UNDERWORLD_LOCATIONS = [ }, ]; +export const shouldShowDungeonItem = (config, which) => { + const show = config[`show${which}`] || 'always'; + const wild = config[`wild${which}`] || false; + switch (show) { + default: + case 'always': + return true; + case 'situational': + return wild; + case 'never': + return false; + } +}; + export const toggleBoolean = name => state => ({ ...state, [name]: !state[name], @@ -1598,15 +1616,59 @@ export const unclearAll = names => state => { return { ...state, ...changes }; }; -export const hasDungeonBoss = (state, dungeon) => !!state[`${dungeon.id}-boss-defeated`]; +export const countClearedLocations = (state, locations) => + locations.reduce((acc, cur) => state[cur] ? acc + 1 : acc, 0); + +export const hasClearedLocations = (state, locations) => + countClearedLocations(state, locations) === locations.length; + +export const countRemainingLocations = (state, locations) => + locations.reduce((acc, cur) => state[cur] ? acc : acc + 1, 0); + +export const hasDungeonBoss = (state, dungeon) => + !dungeon.boss || !!state[`${dungeon.id}-boss-defeated`]; export const getDungeonBoss = (state, dungeon) => state[`${dungeon.id}-boss`] || dungeon.boss || null; -export const hasDungeonPrize = (state, dungeon) => !!state[`${dungeon.id}-prize-acquired`]; +export const hasDungeonPrize = (state, dungeon) => + !dungeon.prize || !!state[`${dungeon.id}-prize-acquired`]; export const getDungeonPrize = (state, dungeon) => state[`${dungeon.id}-prize`] || null; +export const getDungeonClearedItems = (state, dungeon) => state[`${dungeon.id}-checks`] || 0; + +export const getDungeonRemainingItems = (state, dungeon) => + Math.max(0, dungeon.items - getDungeonClearedItems(state, dungeon)); + +export const getDungeonAcquiredSKs = (state, dungeon) => state[`${dungeon.id}-small-key`] || 0; + +export const isDungeonCleared = (state, dungeon) => { + const hasItems = !getDungeonRemainingItems(state, dungeon); + const hasBoss = hasDungeonBoss(state, dungeon); + const hasPrize = hasDungeonPrize(state, dungeon); + return hasItems && hasBoss && hasPrize; +}; + +export const toggleBossDefeated = dungeon => toggleBoolean(`${dungeon.id}-boss-defeated`); + +export const setBossDefeated = (dungeon, defeated) => + state => ({ ...state, [`${dungeon.id}-boss-defeated`]: !!defeated }); + +export const togglePrizeAcquired = dungeon => toggleBoolean(`${dungeon.id}-prize-acquired`); + +export const setPrizeAcquired = (dungeon, acquired) => + state => ({ ...state, [`${dungeon.id}-prize-acquired`]: !!acquired }); + +export const addDungeonCheck = dungeon => increment(`${dungeon.id}-checks`, dungeon.items); + +export const removeDungeonCheck = dungeon => decrement(`${dungeon.id}-checks`, dungeon.items); + +export const resetDungeonChecks = dungeon => state => ({ ...state, [`${dungeon.id}-checks`]: 0 }); + +export const completeDungeonChecks = dungeon => + state => ({ ...state, [`${dungeon.id}-checks`]: dungeon.items }); + export const makeEmptyState = () => { const state = {}; BOOLEAN_STATES.forEach(p => { @@ -1721,11 +1783,15 @@ const collectUnderworld = (state, data) => { }); }; -export const computeState = (data, prizeMap) => { +export const computeState = (config, data, prizeMap) => { const state = {}; collectInventory(state, data.slice(SRAM_ADDR.INV_START), prizeMap); collectOverworld(state, data); collectUnderworld(state, data.slice(SRAM_ADDR.ROOM_DATA_START)); + const amounts = getDungeonAmounts(config, state); + DUNGEONS.forEach(dungeon => { + state[`${dungeon.id}-checks`] = amounts[dungeon.id]; + }); return state; }; @@ -1760,12 +1826,54 @@ const getDungeonAmounts = (config, state) => { return amounts; }; -export const mergeStates = (config, cur, inc) => { - const next = { ...cur, ...inc }; - const amounts = getDungeonAmounts(config, inc); +export const mergeStates = (autoState, manualState) => { + const next = { ...autoState }; + BOOLEAN_STATES.forEach(name => { + if (manualState[name]) { + next[name] = true; + } + }); + INTEGER_STATES.forEach(name => { + next[name] = Math.max(autoState[name] || 0, manualState[name] || 0); + }); DUNGEONS.forEach(dungeon => { - next[`${dungeon.id}-checks`] = amounts[dungeon.id]; + next[`${dungeon.id}-small-key`] += manualState[`${dungeon.id}-small-key`] || 0; + next[`${dungeon.id}-checks`] += manualState[`${dungeon.id}-checks`] || 0; + if (manualState[`${dungeon.id}-big-key`]) { + next[`${dungeon.id}-big-key`] = true; + } + if (manualState[`${dungeon.id}-compass`]) { + next[`${dungeon.id}-compass`] = true; + } + if (manualState[`${dungeon.id}-map`]) { + next[`${dungeon.id}-map`] = true; + } + if (manualState[`${dungeon.id}-boss-defeated`]) { + next[`${dungeon.id}-boss-defeated`] = true; + } + if (manualState[`${dungeon.id}-prize`] && + manualState[`${dungeon.id}-prize`] !== 'crystal' + ) { + next[`${dungeon.id}-prize`] = manualState[`${dungeon.id}-prize`]; + } else if (!next[`${dungeon.id}-prize`]) { + next[`${dungeon.id}-prize`] = 'crystal'; + } + if (manualState[`${dungeon.id}-prize-acquired`]) { + next[`${dungeon.id}-prize-acquired`] = true; + } + }); + OVERWORLD_LOCATIONS.forEach(loc => { + if (manualState[loc.id]) { + next[loc.id] = true; + } + }); + UNDERWORLD_LOCATIONS.forEach(loc => { + if (manualState[loc.id]) { + next[loc.id] = true; + } }); + next['mm-medallion'] = manualState['mm-medallion']; + next['tr-medallion'] = manualState['tr-medallion']; //console.log(next); return next; };