X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=13a8f52e6f44eb8be438faee0553d185da1af06f;hb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;hp=6a692b11077b47f3d7b871505d0ab2db0ab606d3;hpb=dbfcb12348b80e2582f710acb1e4ed0011889ba2;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 6a692b1..13a8f52 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -2,17 +2,20 @@ #include "Chaser.hpp" #include "RandomWalk.hpp" -#include "../model/shapes.hpp" +#include "../model/CompositeModel.hpp" +#include "../model/Skeletons.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" +#include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" namespace blank { -Spawner::Spawner(World &world, std::uint64_t seed) +Spawner::Spawner(World &world, Skeletons &skeletons, std::uint64_t seed) : world(world) +, skeletons(skeletons) , controllers() , random(seed) , timer(64) @@ -20,37 +23,6 @@ Spawner::Spawner(World &world, std::uint64_t seed) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) { - EntityModel::Buffer buf; - { - AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }}; - CuboidShape shape(bounds); - shape.Vertices(buf, 1.0f); - buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f }); - models[0].Update(buf); - skeletons[0].Bounds(bounds); - skeletons[0].SetNodeModel(&models[0]); - } - { - AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }}; - CuboidShape shape(bounds); - buf.Clear(); - shape.Vertices(buf, 2.0f); - buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); - models[1].Update(buf); - skeletons[1].Bounds(bounds); - skeletons[1].SetNodeModel(&models[1]); - } - { - AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}; - StairShape shape(bounds, { 0.4f, 0.4f }); - buf.Clear(); - shape.Vertices(buf, 3.0f); - buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f }); - models[2].Update(buf); - skeletons[2].Bounds(bounds); - skeletons[2].SetNodeModel(&models[2]); - } - timer.Start(); } @@ -80,11 +52,12 @@ void Spawner::CheckDespawn() noexcept { if (e.Dead()) { delete *iter; iter = controllers.erase(iter); + end = controllers.end(); continue; } bool safe = false; - for (const Entity *ref : refs) { - glm::vec3 diff(ref->AbsoluteDifference(e)); + for (const Player &ref : refs) { + glm::vec3 diff(ref.entity->AbsoluteDifference(e)); if (dot(diff, diff) < despawn_range) { safe = true; break; @@ -94,6 +67,7 @@ void Spawner::CheckDespawn() noexcept { e.Kill(); delete *iter; iter = controllers.erase(iter); + end = controllers.end(); } else { ++iter; } @@ -106,13 +80,11 @@ void Spawner::TrySpawn() { // select random player to punish auto &players = world.Players(); if (players.size() == 0) return; - Entity &player = *players[random.Next() % players.size()]; + const Player &player = players[random.Next() % players.size()]; - glm::ivec3 chunk( - (random.Next() % (chunk_range * 2 + 1)) - chunk_range, - (random.Next() % (chunk_range * 2 + 1)) - chunk_range, - (random.Next() % (chunk_range * 2 + 1)) - chunk_range - ); + int index = random.Next() % player.chunks->TotalChunks(); + + glm::ivec3 chunk(player.chunks->PositionOf(index)); glm::ivec3 pos( random.Next() % Chunk::width, @@ -120,18 +92,15 @@ void Spawner::TrySpawn() { random.Next() % Chunk::depth ); - // distance check - glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.Position()); - float dist = dot(diff, diff); - if (dist > despawn_range || dist < spawn_distance) { - return; - } + //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); + //float dist = dot(diff, diff); + //if (dist > despawn_range || dist < spawn_distance) { + // return; + //} // check if the spawn block and the one above it are loaded and inhabitable - BlockLookup spawn_block( - world.Loader().Loaded(player.ChunkCoords()), - chunk * Chunk::Extent() + pos); + BlockLookup spawn_block((*player.chunks)[index], pos); if (!spawn_block || spawn_block.GetType().collide_block) { return; } @@ -141,7 +110,7 @@ void Spawner::TrySpawn() { return; } - Spawn(player, player.ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); + Spawn(*player.entity, chunk, glm::vec3(pos) + glm::vec3(0.5f)); } void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { @@ -155,7 +124,7 @@ void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - skeletons[random.Next() % 3].Instantiate(e.GetModel()); + skeletons[random.Next() % skeletons.Size()].Instantiate(e.GetModel()); e.AngularVelocity(rot); Controller *ctrl; if (random()) {