X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=13a8f52e6f44eb8be438faee0553d185da1af06f;hb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;hp=8ba32ffaf0e17ee6e5c50a179efdb94493a42dff;hpb=43820582217f7e4b707d98f2e69d969eb77fc7c3;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 8ba32ff..13a8f52 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -6,6 +6,7 @@ #include "../model/Skeletons.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" +#include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" @@ -51,11 +52,12 @@ void Spawner::CheckDespawn() noexcept { if (e.Dead()) { delete *iter; iter = controllers.erase(iter); + end = controllers.end(); continue; } bool safe = false; - for (const Entity *ref : refs) { - glm::vec3 diff(ref->AbsoluteDifference(e)); + for (const Player &ref : refs) { + glm::vec3 diff(ref.entity->AbsoluteDifference(e)); if (dot(diff, diff) < despawn_range) { safe = true; break; @@ -65,6 +67,7 @@ void Spawner::CheckDespawn() noexcept { e.Kill(); delete *iter; iter = controllers.erase(iter); + end = controllers.end(); } else { ++iter; } @@ -77,13 +80,11 @@ void Spawner::TrySpawn() { // select random player to punish auto &players = world.Players(); if (players.size() == 0) return; - Entity &player = *players[random.Next() % players.size()]; + const Player &player = players[random.Next() % players.size()]; - glm::ivec3 chunk( - (random.Next() % (chunk_range * 2 + 1)) - chunk_range, - (random.Next() % (chunk_range * 2 + 1)) - chunk_range, - (random.Next() % (chunk_range * 2 + 1)) - chunk_range - ); + int index = random.Next() % player.chunks->TotalChunks(); + + glm::ivec3 chunk(player.chunks->PositionOf(index)); glm::ivec3 pos( random.Next() % Chunk::width, @@ -92,16 +93,14 @@ void Spawner::TrySpawn() { ); // distance check - glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.Position()); - float dist = dot(diff, diff); - if (dist > despawn_range || dist < spawn_distance) { - return; - } + //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); + //float dist = dot(diff, diff); + //if (dist > despawn_range || dist < spawn_distance) { + // return; + //} // check if the spawn block and the one above it are loaded and inhabitable - BlockLookup spawn_block( - world.Loader().Loaded(player.ChunkCoords()), - chunk * Chunk::Extent() + pos); + BlockLookup spawn_block((*player.chunks)[index], pos); if (!spawn_block || spawn_block.GetType().collide_block) { return; } @@ -111,7 +110,7 @@ void Spawner::TrySpawn() { return; } - Spawn(player, player.ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); + Spawn(*player.entity, chunk, glm::vec3(pos) + glm::vec3(0.5f)); } void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) {