X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=2ea8a6904e2f80042b9e76656f2e66246348d385;hb=8fdc24f0b3fb287f5d4e1c7d1f85ad85d5ed2414;hp=eaaa1f8a03f30b4d1df690d6a1da0fffc0bcd954;hpb=713404410d1a11883afaba3b6b844033983ec27e;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index eaaa1f8..2ea8a69 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -10,10 +10,14 @@ #include "../world/Entity.hpp" #include "../world/World.hpp" +#include + +using namespace std; + namespace blank { -Spawner::Spawner(World &world, Skeletons &skeletons, std::uint64_t seed) +Spawner::Spawner(World &world, Skeletons &skeletons, uint64_t seed) : world(world) , skeletons(skeletons) , controllers() @@ -22,7 +26,9 @@ Spawner::Spawner(World &world, Skeletons &skeletons, std::uint64_t seed) , despawn_range(128 * 128) , spawn_distance(16 * 16) , max_entities(16) -, chunk_range(4) { +, chunk_range(4) +, skeletons_offset(0) +, skeletons_length(skeletons.Size()) { timer.Start(); } @@ -33,6 +39,15 @@ Spawner::~Spawner() { } +void Spawner::LimitSkeletons(size_t begin, size_t end) { + if (begin >= skeletons.Size() || end > skeletons.Size() || begin >= end) { + cout << "warning, skeleton limit out of bounds or invalid range given" << endl; + } else { + skeletons_offset = begin; + skeletons_length = end - begin; + } +} + void Spawner::Update(int dt) { CheckDespawn(); timer.Update(dt); @@ -75,7 +90,7 @@ void Spawner::CheckDespawn() noexcept { } void Spawner::TrySpawn() { - if (controllers.size() >= max_entities) return; + if (controllers.size() >= max_entities || skeletons_length == 0) return; // select random player to punish auto &players = world.Players(); @@ -123,17 +138,22 @@ void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - skeletons[random.Next() % skeletons.Size()].Instantiate(e.GetModel()); + RandomSkeleton().Instantiate(e.GetModel()); e.AngularVelocity(rot); Controller *ctrl; if (random()) { ctrl = new RandomWalk(e, random.Next()); - e.Name("spawned walker"); + e.Name("walker"); } else { ctrl = new Chaser(world, e, reference); - e.Name("spawned chaser"); + e.Name("chaser"); } controllers.emplace_back(ctrl); } +CompositeModel &Spawner::RandomSkeleton() noexcept { + std::size_t offset = (random.Next() % skeletons_length) + skeletons_offset; + return skeletons[offset]; +} + }