X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=b0b9bcb5127575cc0b254105ec669ed80216d274;hb=7bb75960dbf9bfdee9ac865384aca81791b3da5c;hp=2340067f32948b9ae6b7761212ebf6f7b459c757;hpb=fc6d2184fab32a2af4ccb1a41c2af4283cba47a9;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 2340067..b0b9bcb 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -59,13 +59,13 @@ void Spawner::CheckDespawn() noexcept { void Spawner::TrySpawn() { if (controllers.size() >= max_entities) return; - glm::tvec3 chunk( + glm::ivec3 chunk( (rand() % (chunk_range * 2 + 1)) - chunk_range, (rand() % (chunk_range * 2 + 1)) - chunk_range, (rand() % (chunk_range * 2 + 1)) - chunk_range ); - glm::tvec3 pos( + glm::ivec3 pos( rand() % Chunk::width, rand() % Chunk::height, rand() % Chunk::depth @@ -91,27 +91,27 @@ void Spawner::TrySpawn() { Spawn(world.Player().ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); } -void Spawner::Spawn(const glm::tvec3 &chunk, const glm::vec3 &pos) { +void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { glm::vec3 color(rand() % 6, rand() % 6, rand() % 6); color = color * 0.15f + 0.25f; glm::vec3 rot(0.000001f); - rot.x *= (rand() % 32); - rot.y *= (rand() % 32); - rot.z *= (rand() % 32); + rot.x *= (rand() % 1024); + rot.y *= (rand() % 1024); + rot.z *= (rand() % 1024); Entity &e = world.AddEntity(); e.Name("test"); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.SetShape(world.BlockTypes()[1].shape, color); + e.SetShape(world.BlockTypes()[1].shape, color, 2); e.AngularVelocity(rot); Controller *ctrl; if (rand() % 2) { ctrl = new RandomWalk(e); } else { - ctrl = new Chaser(e, world.Player()); + ctrl = new Chaser(world, e, world.Player()); } controllers.emplace_back(ctrl); }