X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fapp.cpp;h=d13dfc6aafe7c398a633de83d48bef3857b3993f;hb=0e3f96ecb9ade07a7b831078fee025aff44d44d4;hp=5c068a45bc15419fa9be74a5c9af36c8d51607f1;hpb=5c295a495e02b4987b63c682406f5f29402c00da;p=blank.git diff --git a/src/app/app.cpp b/src/app/app.cpp index 5c068a4..d13dfc6 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -27,28 +27,15 @@ string get_asset_path() { namespace blank { Application::Application(const Config &config) -: init_sdl() -, init_img() -, init_ttf() -, init_gl(config.doublebuf, config.multisampling) -, window() -, ctx(window.CreateContext()) -, init_glew() +: init(config.doublebuf, config.multisampling) +, viewport() , assets(get_asset_path()) , counter() -, chunk_prog() -, entity_prog() -, sprite_prog() -, cam() , world(config.world) -, interface(config.interface, assets, world) +, interface(config.interface, assets, counter, world) , test_controller(MakeTestEntity(world)) , running(false) { - if (config.vsync) { - GLContext::EnableVSync(); - } - - glClearColor(0.0, 0.0, 0.0, 1.0); + viewport.VSync(config.vsync); } Entity &Application::MakeTestEntity(World &world) { @@ -94,7 +81,7 @@ void Application::RunS(size_t n, size_t t) { void Application::Run() { running = true; Uint32 last = SDL_GetTicks(); - window.GrabMouse(); + init.window.GrabMouse(); while (running) { Uint32 now = SDL_GetTicks(); int delta = now - last; @@ -151,17 +138,15 @@ void Application::HandleEvents() { void Application::Handle(const SDL_WindowEvent &event) { switch (event.event) { case SDL_WINDOWEVENT_FOCUS_GAINED: - window.GrabMouse(); + init.window.GrabMouse(); break; case SDL_WINDOWEVENT_FOCUS_LOST: - window.ReleaseMouse(); + init.window.ReleaseMouse(); break; case SDL_WINDOWEVENT_RESIZED: - cam.Viewport(event.data1, event.data2); - interface.Handle(event); + viewport.Resize(event.data1, event.data2); break; default: - interface.Handle(event); break; } } @@ -177,18 +162,14 @@ void Application::Update(int dt) { void Application::Render() { // gl implementation may (and will probably) delay vsync blocking until // the first write after flipping, which is this clear call - GLContext::Clear(); + viewport.Clear(); counter.EnterRender(); - chunk_prog.SetProjection(cam.Projection()); - entity_prog.SetProjection(cam.Projection()); - - world.Render(chunk_prog, entity_prog); - - interface.Render(entity_prog, sprite_prog); + world.Render(viewport); + interface.Render(viewport); counter.ExitRender(); - window.Flip(); + init.window.Flip(); } @@ -213,7 +194,7 @@ void FrameCounter::EnterHandle() noexcept { } void FrameCounter::ExitHandle() noexcept { - running.handle += Tick(); + current.handle = Tick(); } void FrameCounter::EnterUpdate() noexcept { @@ -221,7 +202,7 @@ void FrameCounter::EnterUpdate() noexcept { } void FrameCounter::ExitUpdate() noexcept { - running.update += Tick(); + current.update = Tick(); } void FrameCounter::EnterRender() noexcept { @@ -229,19 +210,19 @@ void FrameCounter::EnterRender() noexcept { } void FrameCounter::ExitRender() noexcept { - running.render += Tick(); + current.render = Tick(); } void FrameCounter::ExitFrame() noexcept { Uint32 now = SDL_GetTicks(); - running.total += now - last_enter; + current.total = now - last_enter; + current.running = current.handle + current.update + current.render; + current.waiting = current.total - current.running; + Accumulate(); + ++cur_frame; if (cur_frame >= NUM_FRAMES) { - avg.handle = running.handle * factor; - avg.update = running.update * factor; - avg.render = running.render * factor; - avg.total = running.total * factor; - running = Frame{}; + Push(); cur_frame = 0; changed = true; } else { @@ -256,14 +237,35 @@ int FrameCounter::Tick() noexcept { return delta; } -void FrameCounter::Print(std::ostream &out) const { - out << "frame: " << AvgFrame() << std::endl; - out << " handle: " << AvgHandle() << std::endl; - out << " update: " << AvgUpdate() << std::endl; - out << " render: " << AvgRender() << std::endl; - out << " running: " << AvgRunning() << std::endl; - out << " waiting: " << AvgWaiting() << std::endl; - out << std::endl; +void FrameCounter::Accumulate() noexcept { + sum.handle += current.handle; + sum.update += current.update; + sum.render += current.render; + sum.running += current.running; + sum.waiting += current.waiting; + sum.total += current.total; + + max.handle = std::max(current.handle, max.handle); + max.update = std::max(current.update, max.update); + max.render = std::max(current.render, max.render); + max.running = std::max(current.running, max.running); + max.waiting = std::max(current.waiting, max.waiting); + max.total = std::max(current.total, max.total); + + current = Frame(); +} + +void FrameCounter::Push() noexcept { + peak = max; + avg.handle = sum.handle * factor; + avg.update = sum.update * factor; + avg.render = sum.render * factor; + avg.running = sum.running * factor; + avg.waiting = sum.waiting * factor; + avg.total = sum.total * factor; + + sum = Frame(); + max = Frame(); } }