X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fruntime.cpp;h=85d8280987b8459f3e50fbaac37d026a5924a92a;hb=f5e5e8522b94a6b81a137d4bca7665ef15bcd2c6;hp=eaeea8dd85c5c8940074fb4792e50e58271ec3e8;hpb=22b25d4b9cc24e249bc8007757267cea00ab18d3;p=blank.git diff --git a/src/app/runtime.cpp b/src/app/runtime.cpp index eaeea8d..85d8280 100644 --- a/src/app/runtime.cpp +++ b/src/app/runtime.cpp @@ -1,10 +1,10 @@ #include "Application.hpp" #include "Environment.hpp" -#include "PreloadState.hpp" #include "Runtime.hpp" #include "WorldState.hpp" #include "init.hpp" +#include "../world/WorldSave.hpp" #include #include @@ -16,7 +16,7 @@ using namespace std; namespace { -string get_asset_path() { +string default_asset_path() { char *base = SDL_GetBasePath(); string assets(base); assets += "assets/"; @@ -24,15 +24,30 @@ string get_asset_path() { return assets; } +string default_save_path() { +#ifndef NDEBUG + char *base = SDL_GetBasePath(); + string save(base); + save += "saves/"; + SDL_free(base); + return save; +#else + char *pref = SDL_GetPrefPath("localhorst", "blank"); + string save(pref); + SDL_free(pref); + return save; +#endif +} + } namespace blank { -Environment::Environment(Window &win) +Environment::Environment(Window &win, const string &asset_path) : audio() , viewport() , window(win) -, assets(get_asset_path()) +, assets(asset_path) , counter() { } @@ -69,17 +84,42 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { // stopper options = false; } else { + const char *param = arg + 2; // long option - if (strcmp(arg + 2, "no-vsync") == 0) { + if (strcmp(param, "no-vsync") == 0) { config.vsync = false; - } else if (strcmp(arg + 2, "no-keyboard") == 0) { + } else if (strcmp(param, "no-keyboard") == 0) { config.interface.keyboard_disabled = true; - } else if (strcmp(arg + 2, "no-mouse") == 0) { + } else if (strcmp(param, "no-mouse") == 0) { config.interface.mouse_disabled = true; - } else if (strcmp(arg + 2, "no-hud") == 0) { + } else if (strcmp(param, "no-hud") == 0) { config.interface.visual_disabled = true; - } else if (strcmp(arg + 2, "no-audio") == 0) { + } else if (strcmp(param, "no-audio") == 0) { config.interface.audio_disabled = true; + } else if (strcmp(param, "asset-path") == 0) { + ++i; + if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') { + cerr << "missing argument to --asset-path" << endl; + error = true; + } else { + config.asset_path = argv[i]; + } + } else if (strcmp(param, "save-path") == 0) { + ++i; + if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') { + cerr << "missing argument to --save-path" << endl; + error = true; + } else { + config.save_path = argv[i]; + } + } else if (strcmp(param, "world-name") == 0) { + ++i; + if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') { + cerr << "missing argument to --world-name" << endl; + error = true; + } else { + config.world_name = argv[i]; + } } else { cerr << "unknown option " << arg << endl; error = true; @@ -116,8 +156,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { cerr << "missing argument to -s" << endl; error = true; } else { - config.world.gen.solid_seed = strtoul(argv[i], nullptr, 10); - config.world.gen.type_seed = config.world.gen.solid_seed; + config.world.gen.seed = strtoul(argv[i], nullptr, 10); } break; case 't': @@ -152,6 +191,23 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { return; } + if (config.asset_path.empty()) { + config.asset_path = default_asset_path(); + } else if ( + config.asset_path[config.asset_path.size() - 1] != '/' && + config.asset_path[config.asset_path.size() - 1] != '\\' + ) { + config.asset_path += '/'; + } + if (config.save_path.empty()) { + config.save_path = default_save_path(); + } else if ( + config.save_path[config.save_path.size() - 1] != '/' && + config.save_path[config.save_path.size() - 1] != '\\' + ) { + config.save_path += '/'; + } + if (n > 0) { if (t > 0) { mode = FIXED_FRAME_LIMIT; @@ -172,17 +228,21 @@ int Runtime::Execute() { Init init(config.doublebuf, config.multisampling); - Environment env(init.window); + Environment env(init.window, config.asset_path); env.viewport.VSync(config.vsync); + WorldSave save(config.save_path + config.world_name + '/'); + if (save.Exists()) { + save.Read(config.world); + } else { + save.Write(config.world); + } + Application app(env); - WorldState world_state(env, config.interface, config.world); + WorldState world_state(env, config.interface, config.world, save); app.PushState(&world_state); - PreloadState preloader(env, world_state.GetWorld().Loader()); - app.PushState(&preloader); - switch (mode) { default: case NORMAL: