X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fruntime.cpp;h=8ce7b5dd59562fa989487ae635cc266849939349;hb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;hp=2f0f82ec1522e845602236aa32cf745d0cfc90f6;hpb=9ebe2c320fd9f94266ab93fa2f9d9908a0a284d3;p=blank.git diff --git a/src/app/runtime.cpp b/src/app/runtime.cpp index 2f0f82e..8ce7b5d 100644 --- a/src/app/runtime.cpp +++ b/src/app/runtime.cpp @@ -1,11 +1,11 @@ #include "Application.hpp" -#include "ClientState.hpp" #include "Environment.hpp" #include "Runtime.hpp" #include "ServerState.hpp" #include "WorldState.hpp" #include "init.hpp" +#include "../client/MasterState.hpp" #include "../io/filesystem.hpp" #include "../io/WorldSave.hpp" @@ -47,15 +47,24 @@ string default_save_path() { namespace blank { -HeadlessEnvironment::HeadlessEnvironment(const string &asset_path) -: loader(asset_path) +HeadlessEnvironment::HeadlessEnvironment(const Config &config) +: config(config) +, loader(config.asset_path) , counter() , state() { } -Environment::Environment(Window &win, const string &asset_path) -: HeadlessEnvironment(asset_path) +string HeadlessEnvironment::Config::GetWorldPath(const string &world_name) const { + return save_path + "worlds/" + world_name + '/'; +} + +string HeadlessEnvironment::Config::GetWorldPath(const string &world_name, const string &host_name) const { + return save_path + "cache/" + host_name + '/' + world_name + '/'; +} + +Environment::Environment(Window &win, const Config &config) +: HeadlessEnvironment(config) , assets(loader) , audio() , viewport() @@ -64,6 +73,15 @@ Environment::Environment(Window &win, const string &asset_path) viewport.Clear(); window.Flip(); keymap.LoadDefault(); + + string keys_path = config.save_path + "keys.conf"; + if (!is_file(keys_path)) { + std::ofstream file(keys_path); + keymap.Save(file); + } else { + std::ifstream file(keys_path); + keymap.Load(file); + } } @@ -123,7 +141,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { cerr << "missing argument to --asset-path" << endl; error = true; } else { - config.asset_path = argv[i]; + config.env.asset_path = argv[i]; } } else if (strcmp(param, "host") == 0) { ++i; @@ -142,13 +160,21 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { config.server.port = strtoul(argv[i], nullptr, 10); config.client.port = config.server.port; } + } else if (strcmp(param, "player-name") == 0) { + ++i; + if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') { + cerr << "missing argument to --player-name" << endl; + error = true; + } else { + config.interface.player_name = argv[i]; + } } else if (strcmp(param, "save-path") == 0) { ++i; if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') { cerr << "missing argument to --save-path" << endl; error = true; } else { - config.save_path = argv[i]; + config.env.save_path = argv[i]; } } else if (strcmp(param, "world-name") == 0) { ++i; @@ -156,7 +182,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { cerr << "missing argument to --world-name" << endl; error = true; } else { - config.world_name = argv[i]; + config.world.name = argv[i]; } } else { cerr << "unknown option " << arg << endl; @@ -194,7 +220,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { cerr << "missing argument to -s" << endl; error = true; } else { - config.world.gen.seed = strtoul(argv[i], nullptr, 10); + config.gen.seed = strtoul(argv[i], nullptr, 10); } break; case 't': @@ -229,21 +255,21 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { return; } - if (config.asset_path.empty()) { - config.asset_path = default_asset_path(); + if (config.env.asset_path.empty()) { + config.env.asset_path = default_asset_path(); } else if ( - config.asset_path[config.asset_path.size() - 1] != '/' && - config.asset_path[config.asset_path.size() - 1] != '\\' + config.env.asset_path[config.env.asset_path.size() - 1] != '/' && + config.env.asset_path[config.env.asset_path.size() - 1] != '\\' ) { - config.asset_path += '/'; + config.env.asset_path += '/'; } - if (config.save_path.empty()) { - config.save_path = default_save_path(); + if (config.env.save_path.empty()) { + config.env.save_path = default_save_path(); } else if ( - config.save_path[config.save_path.size() - 1] != '/' && - config.save_path[config.save_path.size() - 1] != '\\' + config.env.save_path[config.env.save_path.size() - 1] != '/' && + config.env.save_path[config.env.save_path.size() - 1] != '\\' ) { - config.save_path += '/'; + config.env.save_path += '/'; } if (n > 0) { @@ -285,43 +311,38 @@ int Runtime::Execute() { void Runtime::RunStandalone() { Init init(config.doublebuf, config.multisampling); - Environment env(init.window, config.asset_path); + Environment env(init.window, config.env); env.viewport.VSync(config.vsync); - WorldSave save(config.save_path + config.world_name + '/'); + WorldSave save(config.env.GetWorldPath(config.world.name)); if (save.Exists()) { save.Read(config.world); + save.Read(config.gen); } else { save.Write(config.world); - } - - std::string keys_path = config.save_path + "keys.conf"; - if (!is_file(keys_path)) { - std::ofstream file(keys_path); - env.keymap.Save(file); - } else { - std::ifstream file(keys_path); - env.keymap.Load(file); + save.Write(config.gen); } Application app(env); - WorldState world_state(env, config.interface, config.world, save); + WorldState world_state(env, config.gen, config.interface, config.world, save); app.PushState(&world_state); Run(app); } void Runtime::RunServer() { - HeadlessEnvironment env(config.asset_path); + HeadlessEnvironment env(config.env); - WorldSave save(config.save_path + config.world_name + '/'); + WorldSave save(config.env.GetWorldPath(config.world.name)); if (save.Exists()) { save.Read(config.world); + save.Read(config.gen); } else { save.Write(config.world); + save.Write(config.gen); } HeadlessApplication app(env); - ServerState server_state(env, config.world, save, config.server); + ServerState server_state(env, config.gen, config.world, save, config.server); app.PushState(&server_state); Run(app); } @@ -329,27 +350,11 @@ void Runtime::RunServer() { void Runtime::RunClient() { Init init(config.doublebuf, config.multisampling); - Environment env(init.window, config.asset_path); + Environment env(init.window, config.env); env.viewport.VSync(config.vsync); - WorldSave save(config.save_path + config.world_name + '/'); - if (save.Exists()) { - save.Read(config.world); - } else { - save.Write(config.world); - } - - std::string keys_path = config.save_path + "keys.conf"; - if (!is_file(keys_path)) { - std::ofstream file(keys_path); - env.keymap.Save(file); - } else { - std::ifstream file(keys_path); - env.keymap.Load(file); - } - Application app(env); - ClientState client_state(env, config.world, save, config.client); + client::MasterState client_state(env, config.world, config.interface, config.client); app.PushState(&client_state); Run(app); }