X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fruntime.cpp;h=d77cf47c228fbbdbc573f1e5e26f2473f2ab00ed;hb=82ec71079e4763f2b2d66c0c210e37df40c89034;hp=5dce72159a439203843581f84cb14fc86fdda08a;hpb=34a7fafb4c2d4ed95eb990eda5c02d5c79d3411b;p=blank.git diff --git a/src/app/runtime.cpp b/src/app/runtime.cpp index 5dce721..d77cf47 100644 --- a/src/app/runtime.cpp +++ b/src/app/runtime.cpp @@ -1,13 +1,15 @@ #include "Application.hpp" #include "Environment.hpp" -#include "PreloadState.hpp" #include "Runtime.hpp" #include "WorldState.hpp" #include "init.hpp" +#include "../io/filesystem.hpp" +#include "../io/WorldSave.hpp" #include #include +#include #include #include @@ -49,7 +51,9 @@ Environment::Environment(Window &win, const string &asset_path) , window(win) , assets(asset_path) , counter() { - + viewport.Clear(); + window.Flip(); + keymap.LoadDefault(); } @@ -112,6 +116,14 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { } else { config.save_path = argv[i]; } + } else if (strcmp(param, "world-name") == 0) { + ++i; + if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') { + cerr << "missing argument to --world-name" << endl; + error = true; + } else { + config.world_name = argv[i]; + } } else { cerr << "unknown option " << arg << endl; error = true; @@ -148,8 +160,7 @@ void Runtime::ReadArgs(int argc, const char *const *argv) { cerr << "missing argument to -s" << endl; error = true; } else { - config.world.gen.solid_seed = strtoul(argv[i], nullptr, 10); - config.world.gen.type_seed = config.world.gen.solid_seed; + config.world.gen.seed = strtoul(argv[i], nullptr, 10); } break; case 't': @@ -224,14 +235,28 @@ int Runtime::Execute() { Environment env(init.window, config.asset_path); env.viewport.VSync(config.vsync); + std::string keys_path = config.save_path + "keys.conf"; + if (!is_file(keys_path)) { + std::ofstream file(keys_path); + env.keymap.Save(file); + } else { + std::ifstream file(keys_path); + env.keymap.Load(file); + } + + + WorldSave save(config.save_path + config.world_name + '/'); + if (save.Exists()) { + save.Read(config.world); + } else { + save.Write(config.world); + } + Application app(env); - WorldState world_state(env, config.interface, config.world); + WorldState world_state(env, config.interface, config.world, save); app.PushState(&world_state); - PreloadState preloader(env, world_state.GetWorld().Loader()); - app.PushState(&preloader); - switch (mode) { default: case NORMAL: