X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fstates.cpp;h=b9fc57a4c3c15ea179d4a83b34490c513c34ecc7;hb=cacc0641e5174d8b46e7a7086be6a45c87ab3642;hp=0298e0ce6b1a7eeb6e3b923beefe0d7eceb3e952;hpb=be413456f57da06e918ae7bf4c4f35e5198ff7ce;p=blobs.git diff --git a/src/app/states.cpp b/src/app/states.cpp index 0298e0c..b9fc57a 100644 --- a/src/app/states.cpp +++ b/src/app/states.cpp @@ -1,7 +1,9 @@ #include "MasterState.hpp" #include "../world/Body.hpp" +#include "../world/Planet.hpp" #include "../world/Simulation.hpp" +#include "../world/Sun.hpp" #include @@ -13,11 +15,10 @@ MasterState::MasterState(Assets &assets, world::Simulation &sim) noexcept : State() , assets(assets) , sim(sim) -, reference(&sim.Root()) -, cam() +, cam(sim.Root()) , remain(0) -, thirds(0) { - cam.View(glm::translate(glm::vec3(-3.0f, -2.0f, -10.0f))); +, thirds(0) +, paused(false) { } MasterState::~MasterState() noexcept { @@ -36,7 +37,9 @@ void MasterState::OnUpdate(int dt) { } void MasterState::Tick() { - sim.Tick(); + if (!paused) { + sim.Tick(); + } remain -= FrameMS(); thirds = (thirds + 1) % 3; } @@ -46,11 +49,32 @@ int MasterState::FrameMS() const noexcept { } +void MasterState::OnKeyDown(const SDL_KeyboardEvent &e) { + if (e.keysym.sym == SDLK_p) { + paused = !paused; + } +} + void MasterState::OnRender(graphics::Viewport &viewport) { + glm::dmat4 ppos = cam.Model(**sim.Suns().begin()); assets.shaders.planet_surface.Activate(); - assets.shaders.planet_surface.SetMVP(glm::mat4(1.0f), cam.View(), cam.Projection()); assets.shaders.planet_surface.SetTexture(assets.textures.tiles); - reference->Draw(assets, viewport); + assets.shaders.planet_surface.SetLight(glm::vec3(cam.View() * ppos[3]), glm::vec3(1.0f, 1.0f, 1.0f), 1.0e6f); + + for (auto planet : sim.Planets()) { + assets.shaders.planet_surface.SetMVP(cam.Model(*planet), cam.View(), cam.Projection()); + planet->Draw(assets, viewport); + } + + assets.shaders.sun_surface.Activate(); + for (auto sun : sim.Suns()) { + double sun_radius = sun->Radius(); + assets.shaders.sun_surface.SetMVP( + cam.Model(*sun) * glm::scale(glm::vec3(sun_radius, sun_radius, sun_radius)), + cam.View(), cam.Projection()); + assets.shaders.sun_surface.SetLight(glm::vec3(1.0f, 1.0f, 1.0f), 1.0e6f); + assets.shaders.sun_surface.Draw(); + } } }