X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=57651e3b754370602eca2d92706dd000573df1fb;hb=e53a0e2e711a7d8bd9b0ddacd1360aa14370643f;hp=4a890d56a61f0cdc10bf5b7a7d9b5cfc3661d256;hpb=c3c5045f06327db2a3c97eae77a072bc06677286;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index 4a890d5..57651e3 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -6,23 +6,35 @@ namespace blank { -Application::Application() +Application::Application(const Config &config) : init_sdl() , init_img() -, init_gl() +, init_gl(config.doublebuf, config.multisampling) , window() , ctx(window.CreateContext()) , init_glew() -, program() +, chunk_prog() +, entity_prog() , cam() -, world() -, interface(world) +, world(config.world) +, interface(config.interface, world) +, test_controller(MakeTestEntity(world)) , running(false) { - GLContext::EnableVSync(); + if (config.vsync) { + GLContext::EnableVSync(); + } glClearColor(0.0, 0.0, 0.0, 1.0); } +Entity &Application::MakeTestEntity(World &world) { + Entity &e = world.AddEntity(); + e.Position({ 0.0f, 0.0f, 0.0f }); + e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f }); + e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); + return e; +} + void Application::RunN(size_t n) { Uint32 last = SDL_GetTicks(); @@ -76,11 +88,16 @@ void Application::HandleEvents() { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: + interface.HandlePress(event.key); + break; case SDL_KEYUP: - interface.Handle(event.key); + interface.HandleRelease(event.key); break; case SDL_MOUSEBUTTONDOWN: - interface.Handle(event.button); + interface.HandlePress(event.button); + break; + case SDL_MOUSEBUTTONUP: + interface.HandleRelease(event.button); break; case SDL_MOUSEMOTION: interface.Handle(event.motion); @@ -116,18 +133,19 @@ void Application::HandleEvents() { void Application::Update(int dt) { interface.Update(dt); + test_controller.Update(dt); world.Update(dt); } void Application::Render() { GLContext::Clear(); - program.Activate(); + chunk_prog.SetProjection(cam.Projection()); + entity_prog.SetProjection(cam.Projection()); - program.SetProjection(cam.Projection()); - world.Render(program); + world.Render(chunk_prog, entity_prog); - interface.Render(program); + interface.Render(entity_prog); window.Flip(); }