X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=57651e3b754370602eca2d92706dd000573df1fb;hb=e53a0e2e711a7d8bd9b0ddacd1360aa14370643f;hp=cfb16822897a01027da39d62c3624da6fe7fd52b;hpb=46509f82dcea114b004c53a7f3a9608f2518077f;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index cfb1682..57651e3 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -6,20 +6,23 @@ namespace blank { -Application::Application() +Application::Application(const Config &config) : init_sdl() , init_img() -, init_gl() +, init_gl(config.doublebuf, config.multisampling) , window() , ctx(window.CreateContext()) , init_glew() -, program() +, chunk_prog() +, entity_prog() , cam() -, world() -, interface(world) +, world(config.world) +, interface(config.interface, world) , test_controller(MakeTestEntity(world)) , running(false) { - GLContext::EnableVSync(); + if (config.vsync) { + GLContext::EnableVSync(); + } glClearColor(0.0, 0.0, 0.0, 1.0); } @@ -27,7 +30,7 @@ Application::Application() Entity &Application::MakeTestEntity(World &world) { Entity &e = world.AddEntity(); e.Position({ 0.0f, 0.0f, 0.0f }); - e.SetShape(world.BlockTypes()[1]->shape, { 1.0f, 1.0f, 0.0f }); + e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f }); e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); return e; } @@ -85,11 +88,16 @@ void Application::HandleEvents() { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: + interface.HandlePress(event.key); + break; case SDL_KEYUP: - interface.Handle(event.key); + interface.HandleRelease(event.key); break; case SDL_MOUSEBUTTONDOWN: - interface.Handle(event.button); + interface.HandlePress(event.button); + break; + case SDL_MOUSEBUTTONUP: + interface.HandleRelease(event.button); break; case SDL_MOUSEMOTION: interface.Handle(event.motion); @@ -132,12 +140,12 @@ void Application::Update(int dt) { void Application::Render() { GLContext::Clear(); - program.Activate(); + chunk_prog.SetProjection(cam.Projection()); + entity_prog.SetProjection(cam.Projection()); - program.SetProjection(cam.Projection()); - world.Render(program); + world.Render(chunk_prog, entity_prog); - interface.Render(program); + interface.Render(entity_prog); window.Flip(); }