X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=549fdb4659213dd2307bd955249723f14f85f2be;hb=4470cf4b44128f3509bfab43483844d19f563a77;hp=d1cb4ffda5e8181b0b6c9634181c241a2fcc28bc;hpb=4bdbcf13343cee3f4fcc4ed7057e18eb6fe49703;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index d1cb4ff..549fdb4 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -53,7 +53,7 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { spellMenus.push_back(res->spellMenuPrototype); // TODO: insert real spell menu entries - spellMenus.back().Add("Reset : 0", 0); + spellMenus.back().Add("Reset : 0", 0, false); spellMenus.back().Add("Strong : 3", 0); spellMenus.back().Add("Stronger : 8", 0); spellMenus.back().Add("Champion :16", 0);