X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=5547bbf8235822c64bf6d6ca6ecb49ba98df9af4;hb=9a273798937710928304fdcc5e33a78c6f8b48be;hp=84d1a497240da814a105eb64301889b412c7650e;hpb=1c5b28e8559e8383958307534e262a9b29f50fdf;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 84d1a49..5547bbf 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -375,9 +375,13 @@ void BattleState::ApplyDamage() { TargetSelection &ts(ac.Selection()); if (ts.TargetsEnemies()) { for (int i(0); i < MaxMonsters(); ++i) { + Monster &monster(MonsterAt(i)); if (ts.IsBad(i)) { - MonsterAt(i).SubtractHealth(ts.GetAmount(i)); - // TODO: collect reward if dead + monster.SubtractHealth(ts.GetAmount(i)); + if (monster.Health() == 0) { + expReward += monster.ExpReward(); + goldReward += monster.GoldReward(); + } } } } else {