X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=6cb3b328c156fb75d32318ed11011ee11c4e044d;hb=3ecf76abb280da727806262b4cac3472d94f9c5a;hp=4e12f7929a5be2ada8fa319e6ce275827375fae0;hpb=558fd3d14ad1a9dc347998691a0b300fd334a16a;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 4e12f79..6cb3b32 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -48,13 +48,25 @@ void BattleState::Resize(int w, int h) { void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { monstersLayout->CalculatePositions(background->w, background->h, monsterPositions); heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); + attackChoices.resize(heroes.size()); for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { - heroTags.push_back(HeroTag(&heroes[i], HeroTag::Alignment((i + 1) % 2))); + heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], heroTagFrame, activeHeroTagFrame, HeroTag::Alignment((i + 1) % 2))); } +} + +void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) { + +} + +void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) { + // reset attack choices + activeHero = -1; + attackChoices.clear(); + attackChoices.resize(heroes.size()); ctrl.PushState(new SelectMoveAction(this)); } -void BattleState::ExitState() { +void BattleState::PauseState(Application &ctrl, SDL_Surface *screen) { } @@ -74,7 +86,6 @@ void BattleState::Render(SDL_Surface *screen) { RenderMonsters(screen, offset); // RenderHeroes(screen, offset); RenderHeroTags(screen, offset); - RenderAttackTypeMenu(screen, offset); } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) { @@ -101,26 +112,20 @@ void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { } void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) { - int uiHeight(BackgroundHeight() / 2), uiOffset(uiHeight); - int tagHeight((uiHeight - attackTypeMenu.IconHeight()) / 2); - int tagWidth((BackgroundWidth() - attackTypeMenu.IconWidth()) / 2); + int margin(attackTypeMenu.Height() * 3 / 48); + int tagHeight(attackTypeMenu.Height() - 2 * margin); + int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2 - 2 * margin); + int xOffset((BackgroundWidth() - 2 * tagWidth - 2 * margin) / 2); Point tagPosition[4]; - tagPosition[0] = Point(0, uiOffset); - tagPosition[1] = Point(tagWidth + attackTypeMenu.IconWidth(), uiOffset); - tagPosition[2] = Point(0, uiOffset + tagHeight + attackTypeMenu.IconHeight()); - tagPosition[3] = Point(tagWidth + attackTypeMenu.IconWidth(), uiOffset + tagHeight + attackTypeMenu.IconHeight()); + tagPosition[0] = Point(xOffset, BackgroundHeight() - 2 * tagHeight - 3 * margin); + tagPosition[1] = Point(xOffset + tagWidth + 2 * margin, BackgroundHeight() - 2 * tagHeight - 3 * margin); + tagPosition[2] = Point(xOffset, BackgroundHeight() - tagHeight - margin); + tagPosition[3] = Point(xOffset + tagWidth + 2 * margin, BackgroundHeight() - tagHeight - margin); for (vector::size_type i(0), end(heroTags.size()); i < end; ++i) { - heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset, i == activeHero); + heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset, (int)i == activeHero); } } -void BattleState::RenderAttackTypeMenu(SDL_Surface *screen, const Vector &offset) { - Point position( - (BackgroundWidth() - attackTypeMenu.Width()) / 2, - (BackgroundHeight() * 3 / 4) - (attackTypeMenu.Height() / 2)); - attackTypeMenu.Render(screen, position + offset); -} - }