X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=d1cb4ffda5e8181b0b6c9634181c241a2fcc28bc;hb=ad88c8db0051fd6d9082fc61a124efd407113632;hp=ae882a614ed981f4083626ebab77ad894d813cbc;hpb=b6502719f0f02bdb4fc39aa66fa4a369ea583036;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index ae882a6..d1cb4ff 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -20,6 +20,7 @@ using app::Application; using app::Input; using geometry::Point; using geometry::Vector; +using graphics::Menu; using std::vector; @@ -50,6 +51,19 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); attackChoices.resize(heroes.size()); for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { + spellMenus.push_back(res->spellMenuPrototype); + // TODO: insert real spell menu entries + spellMenus.back().Add("Reset : 0", 0); + spellMenus.back().Add("Strong : 3", 0); + spellMenus.back().Add("Stronger : 8", 0); + spellMenus.back().Add("Champion :16", 0); + spellMenus.back().Add("Rally :10", 0); + spellMenus.back().Add("Valor :30", 0); + spellMenus.back().Add("Poison : 2", 0); + spellMenus.back().Add("Release : 2", 0); + spellMenus.back().Add("Waken : 4", 0); + spellMenus.back().Add("Fake : 4", 0); + spellMenus.back().Add("Trick : 5", 0); heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], res, HeroTag::Alignment((i + 1) % 2))); } }