X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=44ea74bf9eb97e9aad025995c318dfb0666e0d1c;hb=65158353d1ecbed0032752863c6c4eb96b1a084a;hp=e8a878d761e6b214820ba998407c7d98087dc617;hpb=a01c2f05b5a6493d7fe097eb15e5337a095992ae;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index e8a878d..44ea74b 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -13,7 +13,7 @@ #include "../BattleState.h" #include "../NumberAnimation.h" #include "../../geometry/Vector.h" -#include "../../graphics/ComplexAnimation.h" +#include "../../graphics/Animation.h" #include @@ -27,10 +27,10 @@ public: : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); virtual void Resize(int width, int height); @@ -44,6 +44,8 @@ private: void ResetAnimation(); private: + void AddNumberAnimations(const TargetSelection &); + void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset) const; void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset) const; void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const; @@ -51,13 +53,13 @@ private: private: app::Application *ctrl; BattleState *battle; - graphics::Animation *moveAnimation; - graphics::Animation *targetAnimation; + graphics::AnimationRunner moveAnimation; + graphics::AnimationRunner targetAnimation; const char *titleBarText; app::Timer titleBarTimer; app::Timer targetAnimationTimer; std::vector numberAnimation; - std::vector > numberPosition; + std::vector > numberPosition; int cursor; };