X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FPerformAttacks.h;h=44ea74bf9eb97e9aad025995c318dfb0666e0d1c;hb=65158353d1ecbed0032752863c6c4eb96b1a084a;hp=f6157e1bc9d298468f3cfd73ed3950d74c16591e;hpb=222167ba3722dc7f47ff7510006bd516e0010a50;p=l2e.git diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h index f6157e1..44ea74b 100644 --- a/src/battle/states/PerformAttacks.h +++ b/src/battle/states/PerformAttacks.h @@ -10,24 +10,27 @@ #include "../../app/State.h" +#include "../BattleState.h" +#include "../NumberAnimation.h" #include "../../geometry/Vector.h" +#include "../../graphics/Animation.h" -namespace battle { +#include -class BattleState; +namespace battle { class PerformAttacks : public app::State { public: explicit PerformAttacks(BattleState *battle) - : ctrl(0), battle(battle), titleBarText(0), cursor(0), monsters(false) { } + : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); virtual void Resize(int width, int height); @@ -36,15 +39,28 @@ public: virtual void Render(SDL_Surface *); private: - void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset); + void CheckAnimations(); + bool HasAnimationsRunning() const; + void ResetAnimation(); + +private: + void AddNumberAnimations(const TargetSelection &); + + void RenderTitleBar(SDL_Surface *screen, const geometry::Vector &offset) const; + void RenderNumbers(SDL_Surface *screen, const geometry::Vector &offset) const; + void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const; private: app::Application *ctrl; BattleState *battle; + graphics::AnimationRunner moveAnimation; + graphics::AnimationRunner targetAnimation; const char *titleBarText; - app::Timer fakeMoveTimer; + app::Timer titleBarTimer; + app::Timer targetAnimationTimer; + std::vector numberAnimation; + std::vector > numberPosition; int cursor; - bool monsters; };