X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectIkari.cpp;h=7647e2898f2c11cf80b2275c414b651d6048aa77;hb=0542849dfccfec1ce1477265fa0fee2401a8fb23;hp=5c1a27a4ee76a781c4fc79ad1143495ac96bfe36;hpb=8d3de02319380b5142ac4c88bf54999d4027dba9;p=l2e.git diff --git a/src/battle/states/SelectIkari.cpp b/src/battle/states/SelectIkari.cpp index 5c1a27a..7647e28 100644 --- a/src/battle/states/SelectIkari.cpp +++ b/src/battle/states/SelectIkari.cpp @@ -14,14 +14,11 @@ #include "../../app/Input.h" #include "../../common/Ikari.h" #include "../../common/Item.h" -#include "../../geometry/Point.h" -#include "../../geometry/operators.h" #include "../../graphics/Frame.h" using app::Application; using app::Input; using common::Ikari; -using geometry::Point; using geometry::Vector; using graphics::Frame; @@ -62,7 +59,7 @@ void SelectIkari::HandleEvents(const Input &input) { if (ikari->GetTargetingMode().TargetsAlly()) { ac.Selection().SelectHeroes(); } else { - ac.Selection().SelectEnemies(); + ac.Selection().SelectMonsters(); } if (ikari->GetTargetingMode().TargetsAll()) { ac.SetType(AttackChoice::MAGIC); @@ -111,7 +108,7 @@ void SelectIkari::Render(SDL_Surface *screen) { void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector &offset) { const Frame *frame(battle->Res().selectFrame); - Point position(frame->BorderWidth(), frame->BorderHeight()); + Vector position(frame->BorderWidth(), frame->BorderHeight()); int width(battle->Width() - 2 * frame->BorderWidth()); int height(battle->Res().normalFont->CharHeight() * 13); frame->Draw(screen, position + offset, width, height); @@ -119,7 +116,7 @@ void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector &offset) { void SelectIkari::RenderHeadline(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight()); res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset); @@ -127,7 +124,7 @@ void SelectIkari::RenderHeadline(SDL_Surface *screen, const Vector &offset) void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector &offset) { const Resources &res(battle->Res()); - Point position( + Vector position( 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(), 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight()); battle->ActiveHero().IkariMenu().Draw(screen, position + offset);