X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSelectTarget.cpp;h=37f2da9829d603405b1b546aa446659e239582a5;hb=fde7b27297882a7f033641df92e732abd137b532;hp=591da6753972350cf1eb9f0f44041a8df2023368;hpb=0f5f8a6eaa938f88fd3d1e92dec2462b30840e21;p=l2e.git diff --git a/src/battle/states/SelectTarget.cpp b/src/battle/states/SelectTarget.cpp index 591da67..37f2da9 100644 --- a/src/battle/states/SelectTarget.cpp +++ b/src/battle/states/SelectTarget.cpp @@ -94,7 +94,7 @@ void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector indicatorOffset(cursorOffset + Vector(cursorIcon->Width() / 8, cursorIcon->Height() / -8)); vector > positions; - if (selection->TargetsEnemies()) { + if (selection->TargetsMonsters()) { for (int i(0), end(battle->MaxMonsters()); i < end; ++i) { positions.push_back(battle->MonsterAt(i).Position()); }