X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2Fstates%2FSwapHeroes.cpp;h=74770277c808eedead551aa5c5f6f49ba274f38d;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=678b5c8bfdf3b53dd1f0e180cb6661db3a74b9ad;hpb=2ccc2369d32fb680a3047519d79c17de34c4e10a;p=l2e.git diff --git a/src/battle/states/SwapHeroes.cpp b/src/battle/states/SwapHeroes.cpp index 678b5c8..7477027 100644 --- a/src/battle/states/SwapHeroes.cpp +++ b/src/battle/states/SwapHeroes.cpp @@ -1,37 +1,31 @@ -/* - * SwapHeroes.cpp - * - * Created on: Aug 10, 2012 - * Author: holy - */ - #include "SwapHeroes.h" #include "SelectMoveAction.h" #include "../BattleState.h" #include "../../app/Application.h" #include "../../app/Input.h" +#include "../../math/Vector.h" using app::Application; using app::Input; -using geometry::Vector; +using math::Vector; using std::vector; namespace battle { -void SwapHeroes::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void SwapHeroes::OnEnterState(SDL_Surface *screen) { + } -void SwapHeroes::OnExitState(Application &c, SDL_Surface *screen) { - ctrl = 0; +void SwapHeroes::OnExitState(SDL_Surface *screen) { + } -void SwapHeroes::OnResumeState(Application &ctrl, SDL_Surface *screen) { +void SwapHeroes::OnResumeState(SDL_Surface *screen) { } -void SwapHeroes::OnPauseState(Application &ctrl, SDL_Surface *screen) { +void SwapHeroes::OnPauseState(SDL_Surface *screen) { } @@ -54,7 +48,7 @@ void SwapHeroes::HandleEvents(const Input &input) { if (cursor == selected) { selected = -1; } else { - ctrl->PopState(); + Ctrl().PopState(); } } @@ -110,7 +104,7 @@ void SwapHeroes::MoveLeft() { } -void SwapHeroes::UpdateWorld(float deltaT) { +void SwapHeroes::UpdateWorld(Uint32 deltaT) { } @@ -120,7 +114,7 @@ void SwapHeroes::Render(SDL_Surface *screen) { RenderCursors(screen, offset); } -void SwapHeroes::RenderCursors(SDL_Surface *screen, const geometry::Vector &offset) { +void SwapHeroes::RenderCursors(SDL_Surface *screen, const math::Vector &offset) { // offset the cursor by 1/8th to the left and bottom Vector cursorOffset(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8); Vector indicatorOffset(0, 0);