X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fblobs.cpp;h=18e62aad75e82d10e6850b45ab81321504ec8bf1;hb=8a3907bb0bed257bf5d6f40f39f15114e8345913;hp=dcc759052ee2d501d5631719657cdd849371b68a;hpb=fec78f7f01a03f10f8ff75c9b87929bf8c2d61e4;p=blobs.git diff --git a/src/blobs.cpp b/src/blobs.cpp index dcc7590..18e62aa 100644 --- a/src/blobs.cpp +++ b/src/blobs.cpp @@ -3,11 +3,11 @@ #include "app/Assets.hpp" #include "app/init.hpp" #include "app/MasterState.hpp" -#include "world/Creature.hpp" +#include "creature/Creature.hpp" #include "world/Planet.hpp" +#include "world/Set.hpp" #include "world/Simulation.hpp" #include "world/Sun.hpp" -#include "world/TileSet.hpp" #include "world/TileType.hpp" #include @@ -20,22 +20,6 @@ int main(int argc, char *argv[]) { app::Init init(true, 8); app::Assets assets; - world::TileSet tiles; - tiles.Add({ "algae", "Algae", 0, 0 }); - tiles.Add({ "desert", "Desert", 0, 1 }); - tiles.Add({ "forest", "Forest", 0, 2 }); - tiles.Add({ "grass", "Grass", 0, 3 }); - tiles.Add({ "ice", "Ice", 0, 4 }); - tiles.Add({ "jungle", "Jungle", 0, 5 }); - tiles.Add({ "mountain", "Mountain", 0, 6 }); - tiles.Add({ "ocean", "Ocean", 0, 7 }); - tiles.Add({ "rock", "Rock", 0, 8 }); - tiles.Add({ "sand", "Sand", 0, 9 }); - tiles.Add({ "taiga", "Taiga", 0, 10 }); - tiles.Add({ "tundra", "Tundra", 0, 11 }); - tiles.Add({ "water", "Water", 0, 12 }); - tiles.Add({ "wheat", "Wheat", 0, 13 }); - world::Sun sun; sun.Mass(1.0e14); sun.Radius(20.0); @@ -65,15 +49,16 @@ int main(int argc, char *argv[]) { second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0)); second_planet.AngularMomentum(1.0e8); - world::Simulation sim(sun); + world::Simulation sim(sun, assets.data.resources, assets.data.tile_types); sim.AddSun(sun); sim.AddPlanet(planet); sim.AddPlanet(second_planet); sim.AddPlanet(moon); - world::GenerateEarthlike(tiles, planet); - world::GenerateTest(tiles, moon); - world::GenerateTest(tiles, second_planet); + world::GenerateEarthlike(assets.data.tile_types, planet); + planet.Atmosphere(assets.data.resources["air"].id); + world::GenerateTest(assets.data.tile_types, moon); + world::GenerateTest(assets.data.tile_types, second_planet); std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl; std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl; @@ -82,11 +67,10 @@ int main(int argc, char *argv[]) { std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl; std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl; - auto blob = new world::Creature; + auto blob = new creature::Creature; + Spawn(*blob, planet, assets); blob->BuildVAO(); - planet.AddCreature(blob); - blob->Surface(0); - blob->Position(glm::dvec3(0.0, 0.0, 0.0)); + blob->Name("Blob"); app::MasterState state(assets, sim); state.GetCamera() @@ -96,15 +80,16 @@ int main(int argc, char *argv[]) { // sunset //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f)) // from afar - //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f) + .MapView(0, glm::vec3(0.0f, 0.0f, 30.0f), 0.0f) // from afar, rotating - .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f)) + //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f)) ; // system view //state.GetCamera() // .Reference(sun) // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f)) //; + state.GetCreaturePanel().Show(*blob); app::Application app(init.window, init.viewport); app.PushState(&state);