X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=26e0e0df748c64cd70f0807ae00e90b4bb7d1dbf;hb=10a310869c61cc52046e165f36ac9639fe9d0c69;hp=44163f6cc17b74b9cb548b3bd93242e6028b6a90;hpb=1d225566f79566e2dbbad8cb2876696f4c074ff5;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 44163f6..26e0e0d 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -51,7 +51,7 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) , sounds() , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host)) , world(res.block_types, master.GetWorldConf()) -, player(*world.AddPlayer(master.GetConfig().player.name)) +, player(*world.AddPlayer(master.GetConfig().player.name, player_id)) , hud(master.GetEnv(), master.GetConfig(), player) , manip(master.GetEnv().audio, sounds, player.GetEntity()) , input(world, player, master.GetClient()) @@ -80,8 +80,24 @@ InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) } } -void InteractiveState::OnEnter() { - master.GetEnv().window.GrabMouse(); +void InteractiveState::OnResume() { + OnFocus(); +} + +void InteractiveState::OnPause() { + OnBlur(); +} + +void InteractiveState::OnFocus() { + if (master.GetConfig().input.mouse) { + master.GetEnv().window.GrabMouse(); + } + interface.Unlock(); +} + +void InteractiveState::OnBlur() { + master.GetEnv().window.ReleaseMouse(); + interface.Lock(); } void InteractiveState::Handle(const SDL_Event &event) { @@ -89,6 +105,11 @@ void InteractiveState::Handle(const SDL_Event &event) { case SDL_KEYDOWN: // TODO: move to interface if (event.key.keysym.sym == SDLK_RETURN) { + chat.Clear(); + master.GetEnv().state.Push(&chat); + hud.KeepMessages(true); + } else if (event.key.keysym.sym == SDLK_SLASH) { + chat.Preset("/"); master.GetEnv().state.Push(&chat); hud.KeepMessages(true); } else { @@ -119,20 +140,10 @@ void InteractiveState::Handle(const SDL_Event &event) { } void InteractiveState::Update(int dt) { - input.Update(dt); - if (input.BlockFocus()) { - hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block); - } else if (input.EntityFocus()) { - hud.FocusEntity(*input.EntityFocus().entity); - } else { - hud.FocusNone(); - } - hud.Display(res.block_types[player.GetInventorySlot() + 1]); loop_timer.Update(dt); master.Update(dt); chunk_receiver.Update(dt); - hud.Update(dt); int world_dt = 0; while (loop_timer.HitOnce()) { world.Update(loop_timer.Interval()); @@ -141,9 +152,18 @@ void InteractiveState::Update(int dt) { } chunk_renderer.Update(dt); + if (input.BlockFocus()) { + hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block); + } else if (input.EntityFocus()) { + hud.FocusEntity(*input.EntityFocus().entity); + } else { + hud.FocusNone(); + } if (world_dt > 0) { input.PushPlayerUpdate(world_dt); } + hud.Display(res.block_types[player.GetInventorySlot() + 1]); + hud.Update(dt); glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords()); glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f)); @@ -171,11 +191,10 @@ void InteractiveState::Handle(const Packet::SpawnEntity &pack) { Entity &entity = world.ForceAddEntity(entity_id); UpdateEntity(entity_id, pack.Seq()); pack.ReadEntity(entity); - uint32_t skel_id; - pack.ReadSkeletonID(skel_id); - if (skel_id > 0 && skel_id <= res.models.size()) { - Model &skel = res.models.Get(skel_id); - skel.Instantiate(entity.GetModel()); + uint32_t model_id; + pack.ReadModelID(model_id); + if (model_id > 0 && model_id <= res.models.size()) { + res.models.Get(model_id).Instantiate(entity.GetModel()); } cout << "spawned entity #" << entity_id << " (" << entity.Name() << ") at " << entity.AbsolutePosition() << endl; @@ -199,7 +218,10 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { auto world_end = world.Entities().end(); uint32_t count = 0; + glm::ivec3 base; pack.ReadEntityCount(count); + pack.ReadChunkBase(base); + EntityState state; for (uint32_t i = 0; i < count; ++i) { uint32_t entity_id = 0; @@ -214,7 +236,8 @@ void InteractiveState::Handle(const Packet::EntityUpdate &pack) { } if (world_iter->ID() == entity_id) { if (UpdateEntity(entity_id, pack.Seq())) { - pack.ReadEntityState(world_iter->GetState(), i); + pack.ReadEntityState(state, base, i); + world_iter->SetState(state); } } } @@ -320,7 +343,9 @@ void InteractiveState::Exit() { } void InteractiveState::OnLineSubmit(const string &line) { - master.GetClient().SendMessage(1, 0, line); + if (!line.empty()) { + master.GetClient().SendMessage(1, 0, line); + } } @@ -398,9 +423,9 @@ void MasterState::On(const Packet::Join &pack) { pack.ReadPlayerID(player_id); state.reset(new InteractiveState(*this, player_id)); - pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState()); - glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation())); - state->GetPlayerController().TurnHead(orient.x, orient.y); + EntityState player_state; + pack.ReadPlayerState(player_state); + state->GetPlayer().GetEntity().SetState(player_state); env.state.PopAfter(this); env.state.Push(state.get());