X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fclient.cpp;h=829cc6b1eae49697439bda9a13e697aab34f4a6e;hb=51a0b19601cb4b044c7eee1782aa85fc3a399d33;hp=49ea4007d6a63524c392ad9953fc67812ef0dfb0;hpb=37e056bafe9603981d6bcb205e1472e063c94700;p=blank.git diff --git a/src/client/client.cpp b/src/client/client.cpp index 49ea400..829cc6b 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -7,6 +7,9 @@ #include "../app/TextureIndex.hpp" #include +#include + +using namespace std; namespace blank { @@ -38,13 +41,19 @@ void InitialState::Render(Viewport &viewport) { } -InteractiveState::InteractiveState(MasterState &master) +// TODO: this clutter is a giant mess +InteractiveState::InteractiveState(MasterState &master, uint32_t player_id) : master(master) , block_types() , save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetClientConf().host)) , world(block_types, master.GetWorldConf(), save) , chunk_renderer(world, master.GetWorldConf().load.load_dist) -, interface(master.GetInterfaceConf(), master.GetEnv(), world) { +, interface( + master.GetInterfaceConf(), + master.GetEnv(), + world, + *world.AddPlayer(master.GetInterfaceConf().player_name, player_id) +) { TextureIndex tex_index; master.GetEnv().loader.LoadBlockTypes("default", block_types, tex_index); chunk_renderer.LoadTextures(master.GetEnv().loader, tex_index); @@ -93,6 +102,8 @@ void InteractiveState::Update(int dt) { chunk_renderer.Rebase(interface.Player().ChunkCoords()); chunk_renderer.Update(dt); + master.GetClient().SendPlayerUpdate(interface.Player()); + glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords()); glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f)); glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)); @@ -126,6 +137,9 @@ MasterState::MasterState( } void MasterState::Quit() { + if (!client.GetConnection().Closed()) { + client.SendPart(); + } env.state.PopUntil(this); } @@ -152,7 +166,7 @@ void MasterState::Render(Viewport &) { } -void MasterState::OnPacketLost(std::uint16_t id) { +void MasterState::OnPacketLost(uint16_t id) { if (id == login_packet) { login_packet = client.SendLogin(intf_conf.player_name); } @@ -160,8 +174,9 @@ void MasterState::OnPacketLost(std::uint16_t id) { void MasterState::OnTimeout() { if (client.GetConnection().Closed()) { - Quit(); // TODO: push disconnected message + cout << "connection timed out" << endl; + Quit(); } } @@ -170,12 +185,15 @@ void MasterState::On(const Packet::Join &pack) { if (state) { // changing worlds - std::cout << "server changing worlds" << std::endl; + cout << "server changing worlds to \"" << world_conf.name << '"' << endl; } else { // joining game - std::cout << "joined game" << std::endl; + cout << "joined game \"" << world_conf.name << '"' << endl; } - state.reset(new InteractiveState(*this)); + + uint32_t player_id; + pack.ReadPlayerID(player_id); + state.reset(new InteractiveState(*this, player_id)); pack.ReadPlayer(state->GetInterface().Player()); @@ -186,13 +204,78 @@ void MasterState::On(const Packet::Join &pack) { void MasterState::On(const Packet::Part &pack) { if (state) { // kicked - std::cout << "kicked by server" << std::endl; + cout << "kicked by server" << endl; } else { // join refused - std::cout << "login refused by server" << std::endl; + cout << "login refused by server" << endl; } Quit(); } +void MasterState::On(const Packet::SpawnEntity &pack) { + if (!state) { + cout << "got entity spawn before world was created" << endl; + Quit(); + return; + } + uint32_t entity_id; + pack.ReadEntityID(entity_id); + Entity *entity = state->GetWorld().AddEntity(entity_id); + if (!entity) { + cout << "entity ID inconsistency" << endl; + Quit(); + return; + } + pack.ReadEntity(*entity); + cout << "spawned entity " << entity->Name() << " at " << entity->AbsolutePosition() << endl; +} + +void MasterState::On(const Packet::DespawnEntity &pack) { + if (!state) { + cout << "got entity despawn before world was created" << endl; + Quit(); + return; + } + uint32_t entity_id; + pack.ReadEntityID(entity_id); + for (Entity &entity : state->GetWorld().Entities()) { + if (entity.ID() == entity_id) { + entity.Kill(); + cout << "despawned entity " << entity.Name() << " at " << entity.AbsolutePosition() << endl; + return; + } + } +} + +void MasterState::On(const Packet::EntityUpdate &pack) { + if (!state) { + cout << "got entity update before world was created" << endl; + Quit(); + return; + } + + auto world_iter = state->GetWorld().Entities().begin(); + auto world_end = state->GetWorld().Entities().end(); + + uint32_t count = 0; + pack.ReadEntityCount(count); + + for (uint32_t i = 0; i < count; ++i) { + uint32_t entity_id = 0; + pack.ReadEntityID(entity_id, i); + + while (world_iter != world_end && world_iter->ID() < entity_id) { + ++world_iter; + } + if (world_iter == world_end) { + // nothing can be done from here + return; + } + if (world_iter->ID() == entity_id) { + pack.ReadEntity(*world_iter, i); + } + } +} + } }