X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fclient%2Fnet.cpp;h=6677f5143d3647d9bd3bc7e24ad1a6ec4beca9b3;hb=150d065f431d665326fd8028748c48a74ad956bb;hp=36d598bd9b2ba76681c509483a052f22717d6a6b;hpb=1d225566f79566e2dbbad8cb2876696f4c074ff5;p=blank.git diff --git a/src/client/net.cpp b/src/client/net.cpp index 36d598b..6677f51 100644 --- a/src/client/net.cpp +++ b/src/client/net.cpp @@ -294,8 +294,6 @@ uint16_t Client::SendPlayerUpdate( auto pack = Packet::Make(client_pack); pack.WritePredictedState(prediction); pack.WriteMovement(movement); - pack.WritePitch(pitch); - pack.WriteYaw(yaw); pack.WriteActions(actions); pack.WriteSlot(slot); return conn.Send(client_pack, client_sock); @@ -327,7 +325,7 @@ NetworkedInput::NetworkedInput(World &world, Player &player, Client &client) } -void NetworkedInput::Update(int dt) { +void NetworkedInput::Update(Entity &, float dt) { Invalidate(); UpdatePlayer(); } @@ -344,11 +342,11 @@ void NetworkedInput::PushPlayerUpdate(int dt) { InventorySlot() ); if (player_hist.size() < 16) { - player_hist.emplace_back(state, GetPlayer().GetEntity().TargetVelocity(), dt * 0.001f, packet); + player_hist.emplace_back(state, GetMovement(), dt * 0.001f, packet); } else { auto entry = player_hist.begin(); entry->state = state; - entry->tgt_vel = GetPlayer().GetEntity().TargetVelocity(); + entry->movement = GetMovement(); entry->delta_t = dt * 0.001f; entry->packet = packet; player_hist.splice(player_hist.end(), player_hist, entry); @@ -378,7 +376,9 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr } } - EntityState &player_state = GetPlayer().GetEntity().GetState(); + glm::vec3 restore_movement(GetMovement()); + + EntityState player_state = GetPlayer().GetEntity().GetState(); Entity replay(GetPlayer().GetEntity()); replay.SetState(corrected_state); @@ -391,7 +391,7 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr vector col; while (entry != end) { replay.Velocity(entry->state.velocity); - replay.TargetVelocity(entry->tgt_vel); + SetMovement(entry->movement); GetWorld().Update(replay, entry->delta_t); entry->state.chunk_pos = replay.GetState().chunk_pos; entry->state.block_pos = replay.GetState().block_pos; @@ -402,6 +402,7 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr const float disp_squared = dot(displacement, displacement); if (disp_squared < 16.0f * numeric_limits::epsilon()) { + SetMovement(restore_movement); return; } @@ -420,6 +421,8 @@ void NetworkedInput::MergePlayerCorrection(uint16_t seq, const EntityState &corr displacement *= 0.01f / sqrt(disp_squared); player_state.block_pos += displacement; } + GetPlayer().GetEntity().SetState(player_state); + SetMovement(restore_movement); } void NetworkedInput::StartPrimaryAction() {