X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fcontroller.cpp;h=e86551f4c71ff20e8264753b2c5a89b4e8155039;hb=e53a0e2e711a7d8bd9b0ddacd1360aa14370643f;hp=a1d3a9871aa204a3ce2bc3f52e63b43850acf429;hpb=eca1fdcc8e34a4918418b2de122c6200aeb7ceaf;p=blank.git diff --git a/src/controller.cpp b/src/controller.cpp index a1d3a98..e86551f 100644 --- a/src/controller.cpp +++ b/src/controller.cpp @@ -6,24 +6,15 @@ namespace blank { -FPSController::FPSController(Entity &entity) +FPSController::FPSController(Entity &entity) noexcept : entity(entity) , pitch(0) -, yaw(0) -, move_velocity(0.005f) -, pitch_sensitivity(-0.0025f) -, yaw_sensitivity(-0.001f) -, front(false) -, back(false) -, left(false) -, right(false) -, up(false) -, down(false) { +, yaw(0) { } -void FPSController::Pitch(float p) { +void FPSController::Pitch(float p) noexcept { pitch = p; if (pitch > PI / 2) { pitch = PI / 2; @@ -32,11 +23,11 @@ void FPSController::Pitch(float p) { } } -void FPSController::RotatePitch(float delta) { +void FPSController::RotatePitch(float delta) noexcept { Pitch(pitch + delta); } -void FPSController::Yaw(float y) { +void FPSController::Yaw(float y) noexcept { yaw = y; if (yaw > PI) { yaw -= PI * 2; @@ -45,61 +36,64 @@ void FPSController::Yaw(float y) { } } -void FPSController::RotateYaw(float delta) { +void FPSController::RotateYaw(float delta) noexcept { Yaw(yaw + delta); } -void FPSController::HandleKeyboard(const SDL_KeyboardEvent &event) { - switch (event.keysym.sym) { - case SDLK_w: - front = event.state == SDL_PRESSED; +void FPSController::Update(int dt) noexcept { + entity.Rotation(glm::eulerAngleYX(yaw, pitch)); + entity.Velocity(glm::rotateY(velocity, yaw)); +} + + +RandomWalk::RandomWalk(Entity &e) noexcept +: entity(e) +, time_left(0) { + +} + + +void RandomWalk::Update(int dt) noexcept { + time_left -= dt; + if (time_left > 0) return; + time_left += 2500 + (rand() % 5000); + + constexpr float move_vel = 0.0005f; + + glm::vec3 new_vel = entity.Velocity(); + + switch (rand() % 9) { + case 0: + new_vel.x = -move_vel; break; - case SDLK_s: - back = event.state == SDL_PRESSED; + case 1: + new_vel.x = 0.0f; break; - case SDLK_a: - left = event.state == SDL_PRESSED; + case 2: + new_vel.x = move_vel; break; - case SDLK_d: - right = event.state == SDL_PRESSED; + case 3: + new_vel.y = -move_vel; break; - case SDLK_q: - case SDLK_SPACE: - up = event.state == SDL_PRESSED; + case 4: + new_vel.y = 0.0f; break; - case SDLK_e: - case SDLK_LSHIFT: - down = event.state == SDL_PRESSED; + case 5: + new_vel.y = move_vel; + break; + case 6: + new_vel.z = -move_vel; + break; + case 7: + new_vel.z = 0.0f; + break; + case 8: + new_vel.z = move_vel; break; } -} - -void FPSController::HandleMouse(const SDL_MouseMotionEvent &event) { - RotateYaw(event.xrel * yaw_sensitivity); - RotatePitch(event.yrel * pitch_sensitivity); -} - -void FPSController::Update(int dt) { - glm::vec3 vel; - if (right && !left) { - vel.x = move_velocity; - } else if (left && !right) { - vel.x = -move_velocity; - } - if (up && !down) { - vel.y = move_velocity; - } else if (down && !up) { - vel.y = -move_velocity; - } - if (back && !front) { - vel.z = move_velocity; - } else if (front && !back) { - vel.z = -move_velocity; - } - entity.Rotation(glm::eulerAngleYX(yaw, pitch)); - entity.Velocity(glm::rotateY(vel, yaw)); + entity.Velocity(new_vel); } }