X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgeometry%2Fgeometry.cpp;h=668e72930c9bfbe91de362de09fc0f59660e9c95;hb=ab0ba4313c473378b4516e3702d524dc1d1fc5d4;hp=7798d33e949362ede44727f75402832e87a286ae;hpb=69a4ba4fa3e4694887087ab6dddc784a593d2b03;p=blank.git diff --git a/src/geometry/geometry.cpp b/src/geometry/geometry.cpp index 7798d33..668e729 100644 --- a/src/geometry/geometry.cpp +++ b/src/geometry/geometry.cpp @@ -4,6 +4,8 @@ #include "rotation.hpp" #include +#include +#include #include #include #include @@ -39,6 +41,31 @@ glm::mat3 find_rotation(const glm::vec3 &a, const glm::vec3 &b) noexcept { return glm::mat3(1.0f) + vx + (pow2(vx) * f); } +std::ostream &operator <<(std::ostream &out, const AABB &box) { + return out << "AABB(" << box.min << ", " << box.max << ')'; +} + +std::ostream &operator <<(std::ostream &out, const Ray &ray) { + return out << "Ray(" << ray.orig << ", " << ray.dir << ')'; +} + +bool Intersection( + const Ray &ray, + const AABB &box, + float &dist +) noexcept { + float t_min = 0.0f; + float t_max = std::numeric_limits::infinity(); + for (int i = 0; i < 3; ++i) { + float t1 = (box.min[i] - ray.orig[i]) * ray.inv_dir[i]; + float t2 = (box.max[i] - ray.orig[i]) * ray.inv_dir[i]; + t_min = std::max(t_min, std::min(t1, t2)); + t_max = std::min(t_max, std::max(t1, t2)); + } + dist = t_min; + return t_max >= t_min; +} + bool Intersection( const Ray &ray, const AABB &aabb, @@ -75,12 +102,11 @@ bool Intersection( } } - glm::vec3 min_all(min(t1, t2)); - if (dist) { *dist = t_min; } if (normal) { + glm::vec3 min_all(min(t1, t2)); if (min_all.x > min_all.y) { if (min_all.x > min_all.z) { normal->x = t2.x < t1.x ? 1 : -1; @@ -96,7 +122,6 @@ bool Intersection( return true; } - bool Intersection( const AABB &a_box, const glm::mat4 &a_m, @@ -187,6 +212,21 @@ bool Intersection( } +std::ostream &operator <<(std::ostream &out, const Plane &plane) { + return out << "Plane(" << plane.normal << ", " << plane.dist << ')'; +} + +std::ostream &operator <<(std::ostream &out, const Frustum &frustum) { + return out << "Frustum(" << std::endl + << "\tleft: " << frustum.plane[0] << std::endl + << "\tright: " << frustum.plane[1] << std::endl + << "\tbottom: " << frustum.plane[2] << std::endl + << "\ttop: " << frustum.plane[3] << std::endl + << "\tnear: " << frustum.plane[4] << std::endl + << "\tfar: " << frustum.plane[5] << std::endl + << ')'; +} + bool CullTest(const AABB &box, const glm::mat4 &MVP) noexcept { // transform corners into clip space glm::vec4 corners[8] = { @@ -223,4 +263,18 @@ bool CullTest(const AABB &box, const glm::mat4 &MVP) noexcept { return false; } +bool CullTest(const AABB &box, const Frustum &frustum) noexcept { + for (const Plane &plane : frustum.plane) { + const glm::vec3 np( + ((plane.normal.x > 0.0f) ? box.max.x : box.min.x), + ((plane.normal.y > 0.0f) ? box.max.y : box.min.y), + ((plane.normal.z > 0.0f) ? box.max.z : box.min.z) + ); + const float dp = dot(plane.normal, np); + // cull if nearest point is on the "outside" side of the plane + if (dp < -plane.dist) return true; + } + return false; +} + }