X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2FSprite.cpp;h=d74bd0d404b8d1e18ff77262ebefc81c19e6c839;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=363be11230caa6ea462383f636ccc8270d7dac45;hpb=cccda573516f3bce30efbaba3fc20e4148d3cdc8;p=l2e.git diff --git a/src/graphics/Sprite.cpp b/src/graphics/Sprite.cpp index 363be11..d74bd0d 100644 --- a/src/graphics/Sprite.cpp +++ b/src/graphics/Sprite.cpp @@ -1,20 +1,19 @@ -/* - * Sprite.cpp - * - * Created on: Aug 5, 2012 - * Author: holy - */ - #include "Sprite.h" -using geometry::Point; +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" + +using geometry::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; namespace graphics { -void Sprite::Draw(SDL_Surface *dest, Point position, int col, int row) const { +void Sprite::Draw(SDL_Surface *dest, const Vector &position, int col, int row) const { SDL_Rect srcRect, destRect; - srcRect.x = xOffset + col * Width(); - srcRect.y = yOffset + row * Height(); + srcRect.x = offset.X() + col * Width(); + srcRect.y = offset.Y() + row * Height(); srcRect.w = Width(); srcRect.h = Height(); destRect.x = position.X(); @@ -36,4 +35,24 @@ void Sprite::Draw(SDL_Surface *dest, Point position, int col, int row) cons } } + +void Sprite::CreateTypeDescription() { + Sprite s; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Sprite")); + td.SetDescription( + "An image + a size and offset.\n" + "The resulting section or a section offset by a multiple of its size can be drawn."); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Sprite)); + + td.AddField("image", FieldDescription(((char *)&s.surface) - ((char *)&s), Interpreter::IMAGE_ID).SetReferenced().SetDescription("the image to cut this sprite from")); + td.AddField("size", FieldDescription(((char *)&s.size) - ((char *)&s), Interpreter::VECTOR_ID).SetDescription("dimensions of the sprite")); + td.AddField("offset", FieldDescription(((char *)&s.offset) - ((char *)&s), Interpreter::VECTOR_ID).SetDescription("offset into the image, top-left corner of the sprite's (0,0) clip")); +} + +void Sprite::Construct(void *data) { + new (data) Sprite; +} + }