X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fshader.cpp;fp=src%2Fgraphics%2Fshader.cpp;h=98da25ab348fb7210ac66eb774c6909eb30d39d7;hb=e821b85cf13376b11d125bdf5da4f16b20acf2e2;hp=62a9c631a1057991899c9f511d78ddd6eb341c28;hpb=8ab4ea13545cccbacbd1ed610968d3f481c1b3c8;p=blank.git diff --git a/src/graphics/shader.cpp b/src/graphics/shader.cpp index 62a9c63..98da25a 100644 --- a/src/graphics/shader.cpp +++ b/src/graphics/shader.cpp @@ -499,22 +499,18 @@ void BlendedSprite::SetBG(const glm::vec4 &v) noexcept { SkyBoxShader::SkyBoxShader() : program() , vp(1.0f) -, m_handle(0) -, mv_handle(0) -, mvp_handle(0) +, vp_handle(0) , sampler_handle(0) { program.LoadShader( GL_VERTEX_SHADER, "#version 330 core\n" "layout(location = 0) in vec3 vtx_position;\n" - "uniform mat4 M;\n" - "uniform mat4 MV;\n" - "uniform mat4 MVP;\n" + "uniform mat4 VP;\n" "out vec3 vtx_viewspace;\n" "void main() {\n" - "gl_Position = MVP * vec4(vtx_position, 1);\n" + "gl_Position = VP * vec4(vtx_position, 1);\n" "gl_Position.z = gl_Position.w;\n" - "vtx_viewspace = (MV * vec4(vtx_position, 1)).xyz;\n" + "vtx_viewspace = vtx_position;\n" "}\n" ); program.LoadShader( @@ -533,9 +529,7 @@ SkyBoxShader::SkyBoxShader() throw std::runtime_error("link program"); } - m_handle = program.UniformLocation("M"); - mv_handle = program.UniformLocation("MV"); - mvp_handle = program.UniformLocation("MVP"); + vp_handle = program.UniformLocation("VP"); sampler_handle = program.UniformLocation("tex_sampler"); } @@ -544,17 +538,6 @@ void SkyBoxShader::Activate() noexcept { program.Use(); } -void SkyBoxShader::SetM(const glm::mat4 &M) noexcept { - glm::mat4 m(M); - m[0].w = 0.0f; - m[1].w = 0.0f; - m[2].w = 0.0f; - m[3] = { 0.0f, 0.0f, 0.0f, 1.0f }; - program.Uniform(m_handle, m); - program.Uniform(mv_handle, view * m); - program.Uniform(mvp_handle, vp * m); -} - void SkyBoxShader::SetTexture(CubeMap &tex) noexcept { glActiveTexture(GL_TEXTURE0); tex.Bind(); @@ -564,6 +547,7 @@ void SkyBoxShader::SetTexture(CubeMap &tex) noexcept { void SkyBoxShader::SetProjection(const glm::mat4 &p) noexcept { projection = p; vp = p * view; + program.Uniform(vp_handle, vp); } void SkyBoxShader::SetView(const glm::mat4 &v) noexcept { @@ -571,8 +555,9 @@ void SkyBoxShader::SetView(const glm::mat4 &v) noexcept { view[0].w = 0.0f; view[1].w = 0.0f; view[2].w = 0.0f; - view[3] = { 0.0f, 0.0f, 0.0f, 1.0f }; + view[3] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f); vp = projection * v; + program.Uniform(vp_handle, vp); } void SkyBoxShader::SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept { @@ -580,11 +565,6 @@ void SkyBoxShader::SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept { SetView(v); } -void SkyBoxShader::SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept { - SetVP(v, p); - SetM(m); -} - PlainColor::PlainColor() : program()