X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fgraphics%2Fviewport.cpp;h=c3727738861648a914b97021f36305b6698a7bdd;hb=a19fdf3d9f0d7ecbf6eeeec817856d85049a8336;hp=1e7ea4be21f28dfd0e8a38a38594141bfeab5bc8;hpb=cd80d7cfcac3c58d601db2ab4e0381dd77c06f44;p=blobs.git diff --git a/src/graphics/viewport.cpp b/src/graphics/viewport.cpp index 1e7ea4b..c372773 100644 --- a/src/graphics/viewport.cpp +++ b/src/graphics/viewport.cpp @@ -17,11 +17,11 @@ namespace blobs { namespace graphics { Camera::Camera(const world::Body &r) noexcept -: fov(PI_0p25) +: fov(PI * 0.25) , aspect(1.0f) , near(0.1f) , far(12560.0f) -, projection(glm::perspective(fov, aspect, near, far)) +, projection(glm::infinitePerspective(fov, aspect, near)) , view(1.0f) , ref(&r) , track_orient(false) { @@ -75,9 +75,9 @@ Camera &Camera::Radial(const creature::Creature &c, double distance, const glm:: Reference(s.GetPlanet()); track_orient = true; up = s.GetPlanet().NormalAt(s.Position()); - glm::dvec3 ref(normalize(cross(up, glm::dvec3(up.z, up.x, up.y)))); + glm::dvec3 ref(glm::normalize(glm::cross(up, glm::dvec3(up.z, up.x, up.y)))); dir = - glm::dmat3(ref, up, cross(ref, up)) + glm::dmat3(ref, up, glm::cross(ref, up)) * glm::dmat3(glm::eulerAngleYX(-angle.y, -angle.x)) * dir; } else { @@ -94,22 +94,22 @@ glm::mat4 Camera::Model(const world::Body &b) const noexcept { if (&b == ref) { return track_orient ? glm::mat4(1.0f) : glm::mat4(ref->LocalTransform()); } else if (b.HasParent() && &b.Parent() == ref) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * b.FromParent() * b.LocalTransform() - : b.FromParent() * b.LocalTransform(); + : b.FromParent() * b.LocalTransform()); } else if (ref->HasParent() && &ref->Parent() == &b) { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToParent() * b.LocalTransform() - : ref->ToParent() * b.LocalTransform(); + : ref->ToParent() * b.LocalTransform()); } else { - return track_orient + return glm::mat4(track_orient ? ref->InverseTransform() * ref->ToUniverse() * b.FromUniverse() * b.LocalTransform() - : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform(); + : ref->ToUniverse() * b.FromUniverse() * b.LocalTransform()); } } void Camera::UpdateProjection() noexcept { - projection = glm::perspective(fov, aspect, near, far); + projection = glm::infinitePerspective(fov, aspect, near); }