X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmath%2Fglm.hpp;h=0d344e6e7879bbb4786aecb64266060854154f7a;hb=a19fdf3d9f0d7ecbf6eeeec817856d85049a8336;hp=4b1bf336fc5cdf76b91d099f2d0d773c0ea9f762;hpb=8f6530c75730f901efd6708e4fde7e68a178adf1;p=blobs.git diff --git a/src/math/glm.hpp b/src/math/glm.hpp index 4b1bf33..0d344e6 100644 --- a/src/math/glm.hpp +++ b/src/math/glm.hpp @@ -5,6 +5,7 @@ # define GLM_FORCE_RADIANS 1 #endif +#include #include #include #include @@ -15,10 +16,14 @@ #if GLM_VERSION < 96 namespace glm { - using tvec1 = detail::tvec1; - using tvec2 = detail::tvec2; - using tvec3 = detail::tvec3; - using tvec4 = detail::tvec4; + template + using tvec1 = detail::tvec1; + template + using tvec2 = detail::tvec2; + template + using tvec3 = detail::tvec3; + template + using tvec4 = detail::tvec4; } #endif @@ -35,5 +40,40 @@ inline bool anynan(const T &v) noexcept { return glm::any(glm::isnan(v)); } +template +inline Vec limit(const Vec &v, typename Vec::value_type max) noexcept { + typename Vec::value_type len2 = glm::length2(v); + typename Vec::value_type max2 = max * max; + if (len2 > max2) { + return glm::normalize(v) * max; + } else { + return v; + } +} + +template +inline T rgb2hsl(const T &rgb) { + using Vec4 = glm::tvec4; + const Vec4 K(0.0, -1.0/3.0, 2.0/3.0, -1.0); + const Vec4 p(glm::mix(Vec4(rgb.z, rgb.y, K.w, K.z), Vec4(rgb.y, rgb.z, K.x, K.y), rgb.y < rgb.z ? 0.0 : 1.0)); + const Vec4 q(glm::mix(Vec4(p.x, p.y, p.w, rgb.x), Vec4(rgb.x, p.y, p.z, p.x), rgb.x < p.x ? 0.0 : 1.0)); + const typename T::value_type d = q.x - std::min(q.w, q.y); + const typename T::value_type e = 1.0e-10; + T hsl = rgb; + hsl.x = std::abs(q.z + (q.w - q.y) / (6.0 * d + e)); + hsl.y = d / (q.x + e); + hsl.z = q.x; + return hsl; +} + +template +inline T hsl2rgb(const T &hsl) { + using Vec3 = glm::tvec3; + using Vec4 = glm::tvec4; + const Vec4 K(1.0, 2.0/3.0, 1.0/3.0, 3.0); + const Vec3 p(glm::abs(glm::fract(Vec3(hsl.x) + Vec3(K)) * 6.0 - Vec3(K.w))); + T rgb = hsl.z * glm::mix(Vec3(K.x), glm::clamp(p - Vec3(K.x), 0.0, 1.0), hsl.y); + return rgb; +} #endif