X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel%2Fmodel.cpp;h=b834298ac6c5354dff984b55fa4bc3b8b245c839;hb=5998b18978bd8e7a0c9deb516474634e1d3521c9;hp=4e000806cff56c2812f9aaa42fc459c642cc29ca;hpb=7c2a8b8285278b8a3077b311d82f05ea0463a96e;p=blank.git diff --git a/src/model/model.cpp b/src/model/model.cpp index 4e00080..b834298 100644 --- a/src/model/model.cpp +++ b/src/model/model.cpp @@ -1,326 +1,82 @@ #include "BlockModel.hpp" -#include "Model.hpp" +#include "EntityModel.hpp" #include "OutlineModel.hpp" #include "SpriteModel.hpp" +#include #include namespace blank { -Model::Model() noexcept -: va(0) -, handle{} -, count(0) { - glGenVertexArrays(1, &va); - glGenBuffers(ATTRIB_COUNT, handle); -} - -Model::~Model() noexcept { - glDeleteBuffers(ATTRIB_COUNT, handle); - glDeleteVertexArrays(1, &va); -} - -Model::Model(Model &&other) noexcept -: va(other.va) -, count(other.count) { - other.va = 0; - for (int i = 0; i < ATTRIB_COUNT; ++i) { - handle[i] = other.handle[i]; - other.handle[i] = 0; - } -} - -Model &Model::operator =(Model &&other) noexcept { - std::swap(va, other.va); - for (int i = 0; i < ATTRIB_COUNT; ++i) { - std::swap(handle[i], other.handle[i]); - } - count = other.count; - return *this; -} - -void Model::Update(const Buffer &buf) noexcept { - glBindVertexArray(va); - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); - glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_VERTEX); - glVertexAttribPointer( - ATTRIB_VERTEX, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - +void EntityModel::Update(const Buffer &buf) noexcept { #ifndef NDEBUG if (buf.colors.size() < buf.vertices.size()) { - std::cerr << "Model: not enough colors!" << std::endl; + std::cerr << "EntityModel: not enough colors!" << std::endl; } -#endif - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); - glBufferData(GL_ARRAY_BUFFER, buf.colors.size() * sizeof(glm::vec3), buf.colors.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_COLOR); - glVertexAttribPointer( - ATTRIB_COLOR, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - -#ifndef NDEBUG if (buf.normals.size() < buf.vertices.size()) { - std::cerr << "Model: not enough normals!" << std::endl; + std::cerr << "EntityModel: not enough normals!" << std::endl; } #endif - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_NORMAL]); - glBufferData(GL_ARRAY_BUFFER, buf.normals.size() * sizeof(glm::vec3), buf.normals.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_NORMAL); - glVertexAttribPointer( - ATTRIB_NORMAL, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, buf.indices.size() * sizeof(Index), buf.indices.data(), GL_STATIC_DRAW); - count = buf.indices.size(); -} - -void Model::Draw() const noexcept { - glBindVertexArray(va); - glDrawElements( - GL_TRIANGLES, // how - count, // count - GL_UNSIGNED_INT, // type - nullptr // offset - ); + vao.Bind(); + vao.PushAttribute(ATTRIB_VERTEX, buf.vertices); + vao.PushAttribute(ATTRIB_COLOR, buf.colors); + vao.PushAttribute(ATTRIB_NORMAL, buf.normals); + vao.PushIndices(ATTRIB_INDEX, buf.indices); } -BlockModel::BlockModel() noexcept -: va(0) -, handle{} -, count(0) { - glGenVertexArrays(1, &va); - glGenBuffers(ATTRIB_COUNT, handle); -} - -BlockModel::~BlockModel() noexcept { - glDeleteBuffers(ATTRIB_COUNT, handle); - glDeleteVertexArrays(1, &va); +void EntityModel::Draw() const noexcept { + vao.DrawTriangleElements(); } -BlockModel::BlockModel(BlockModel &&other) noexcept -: va(other.va) -, count(other.count) { - other.va = 0; - for (int i = 0; i < ATTRIB_COUNT; ++i) { - handle[i] = other.handle[i]; - other.handle[i] = 0; - } -} - -BlockModel &BlockModel::operator =(BlockModel &&other) noexcept { - std::swap(va, other.va); - for (int i = 0; i < ATTRIB_COUNT; ++i) { - std::swap(handle[i], other.handle[i]); - } - count = other.count; - return *this; -} void BlockModel::Update(const Buffer &buf) noexcept { - glBindVertexArray(va); - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); - glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_VERTEX); - glVertexAttribPointer( - ATTRIB_VERTEX, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - #ifndef NDEBUG if (buf.colors.size() < buf.vertices.size()) { std::cerr << "BlockModel: not enough colors!" << std::endl; } -#endif - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); - glBufferData(GL_ARRAY_BUFFER, buf.colors.size() * sizeof(glm::vec3), buf.colors.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_COLOR); - glVertexAttribPointer( - ATTRIB_COLOR, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - -#ifndef NDEBUG if (buf.lights.size() < buf.vertices.size()) { std::cerr << "BlockModel: not enough lights!" << std::endl; } #endif - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_LIGHT]); - glBufferData(GL_ARRAY_BUFFER, buf.lights.size() * sizeof(float), buf.lights.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_LIGHT); - glVertexAttribPointer( - ATTRIB_LIGHT, // location (for shader) - 1, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, buf.indices.size() * sizeof(Index), buf.indices.data(), GL_STATIC_DRAW); - count = buf.indices.size(); + vao.Bind(); + vao.PushAttribute(ATTRIB_VERTEX, buf.vertices); + vao.PushAttribute(ATTRIB_COLOR, buf.colors); + vao.PushAttribute(ATTRIB_LIGHT, buf.lights); + vao.PushIndices(ATTRIB_INDEX, buf.indices); } void BlockModel::Draw() const noexcept { - glBindVertexArray(va); - glDrawElements( - GL_TRIANGLES, // how - count, // count - GL_UNSIGNED_INT, // type - nullptr // offset - ); -} - -OutlineModel::OutlineModel() noexcept -: vertices() -, colors() -, indices() -, va(0) -, handle{} -, dirty(false) { - glGenVertexArrays(1, &va); - glGenBuffers(ATTRIB_COUNT, handle); + vao.DrawTriangleElements(); } -OutlineModel::~OutlineModel() noexcept { - glDeleteBuffers(ATTRIB_COUNT, handle); - glDeleteVertexArrays(1, &va); -} - - -void OutlineModel::Clear() noexcept { - vertices.clear(); - colors.clear(); - indices.clear(); - Invalidate(); -} - -void OutlineModel::Reserve(int v, int i) { - vertices.reserve(v); - colors.reserve(v); - indices.reserve(i); -} - - -void OutlineModel::Update() noexcept { - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); - glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_VERTEX); - glVertexAttribPointer( - ATTRIB_VERTEX, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); +void OutlineModel::Update(const Buffer &buf) noexcept { #ifndef NDEBUG - if (colors.size() < vertices.size()) { + if (buf.colors.size() < buf.vertices.size()) { std::cerr << "OutlineModel: not enough colors!" << std::endl; - colors.resize(vertices.size(), { 1, 0, 1 }); } #endif - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); - glBufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(glm::vec3), colors.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_COLOR); - glVertexAttribPointer( - ATTRIB_COLOR, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(Index), indices.data(), GL_STATIC_DRAW); - dirty = false; + vao.Bind(); + vao.PushAttribute(ATTRIB_VERTEX, buf.vertices); + vao.PushAttribute(ATTRIB_COLOR, buf.colors); + vao.PushIndices(ATTRIB_INDEX, buf.indices); } void OutlineModel::Draw() noexcept { - glBindVertexArray(va); - - if (dirty) { - Update(); - } - glEnable(GL_LINE_SMOOTH); glLineWidth(2.0f); - - glDrawElements( - GL_LINES, // how - indices.size(), // count - GL_UNSIGNED_SHORT, // type - nullptr // offset - ); -} - - -SpriteModel::SpriteModel() noexcept -: vertices() -, coords() -, indices() -, va(0) -, handle{} -, dirty(false) { - glGenVertexArrays(1, &va); - glGenBuffers(ATTRIB_COUNT, handle); -} - -SpriteModel::~SpriteModel() noexcept { - glDeleteBuffers(ATTRIB_COUNT, handle); - glDeleteVertexArrays(1, &va); + vao.DrawLineElements(); } -void SpriteModel::Clear() noexcept { - vertices.clear(); - coords.clear(); - indices.clear(); - Invalidate(); -} - -void SpriteModel::Reserve(int v, int i) { - vertices.reserve(v); - coords.reserve(v); - indices.reserve(i); -} - - -void SpriteModel::LoadRect( +void SpriteModel::Buffer::LoadRect( float w, float h, const glm::vec2 &pivot, const glm::vec2 &tex_begin, @@ -340,62 +96,25 @@ void SpriteModel::LoadRect( coords.emplace_back(tex_end.x, tex_end.y); indices.assign({ 0, 2, 1, 1, 2, 3 }); - - Invalidate(); } -void SpriteModel::Update() noexcept { - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); - glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Position), vertices.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_VERTEX); - glVertexAttribPointer( - ATTRIB_VERTEX, // location (for shader) - 3, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - +void SpriteModel::Update(const Buffer &buf) noexcept { #ifndef NDEBUG - if (coords.size() < vertices.size()) { + if (buf.coords.size() < buf.vertices.size()) { std::cerr << "SpriteModel: not enough coords!" << std::endl; - coords.resize(vertices.size(), { 1, 1 }); } #endif - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_TEXCOORD]); - glBufferData(GL_ARRAY_BUFFER, coords.size() * sizeof(TexCoord), coords.data(), GL_STATIC_DRAW); - glEnableVertexAttribArray(ATTRIB_TEXCOORD); - glVertexAttribPointer( - ATTRIB_TEXCOORD, // location (for shader) - 2, // size - GL_FLOAT, // type - GL_FALSE, // normalized - 0, // stride - nullptr // offset - ); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(Index), indices.data(), GL_STATIC_DRAW); - dirty = false; + vao.Bind(); + vao.PushAttribute(ATTRIB_VERTEX, buf.vertices); + vao.PushAttribute(ATTRIB_TEXCOORD, buf.coords); + vao.PushIndices(ATTRIB_INDEX, buf.indices); } void SpriteModel::Draw() noexcept { - glBindVertexArray(va); - - if (dirty) { - Update(); - } - - glDrawElements( - GL_TRIANGLES, // how - indices.size(), // count - GL_UNSIGNED_SHORT, // type - nullptr // offset - ); + vao.DrawTriangleElements(); } }