X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2FClientConnection.hpp;h=2089dd17c8eec85a7acf7e6e7d3d930f03946a5f;hb=b066e776622f96e906600a0c4a08de392bd03676;hp=c5efb51bbd412d7d9aeffbe7e5b29803b83f4a2d;hpb=8ae45b6555d55f301f83daf8c1337d332d8305ab;p=blank.git diff --git a/src/server/ClientConnection.hpp b/src/server/ClientConnection.hpp index c5efb51..2089dd1 100644 --- a/src/server/ClientConnection.hpp +++ b/src/server/ClientConnection.hpp @@ -12,9 +12,13 @@ #include #include #include +#include namespace blank { + +class CompositeModel; + namespace server { class Server; @@ -43,13 +47,17 @@ public: /// send the previously prepared packet of non-default length std::uint16_t Send(std::size_t len); - void AttachPlayer(const Player &); + void AttachPlayer(Player &); void DetachPlayer(); - bool HasPlayer() const noexcept { return player.entity; } - Entity &PlayerEntity() noexcept { return *player.entity; } - const Entity &PlayerEntity() const noexcept { return *player.entity; } - ChunkIndex &PlayerChunks() noexcept { return *player.chunks; } - const ChunkIndex &PlayerChunks() const noexcept { return *player.chunks; } + bool HasPlayer() const noexcept { return player; } + Entity &PlayerEntity() noexcept { return player->GetEntity(); } + const Entity &PlayerEntity() const noexcept { return player->GetEntity(); } + ChunkIndex &PlayerChunks() noexcept { return player->GetChunks(); } + const ChunkIndex &PlayerChunks() const noexcept { return player->GetChunks(); } + + void SetPlayerModel(const CompositeModel &) noexcept; + bool HasPlayerModel() const noexcept; + const CompositeModel &GetPlayerModel() const noexcept; private: struct SpawnStatus { @@ -77,7 +85,8 @@ private: void SendSpawn(SpawnStatus &); void SendDespawn(SpawnStatus &); - void SendUpdate(SpawnStatus &); + void QueueUpdate(SpawnStatus &); + void SendUpdates(); void CheckPlayerFix(); @@ -86,10 +95,13 @@ private: private: Server &server; Connection conn; - Player player; + Player *player; + const CompositeModel *player_model; std::list spawns; unsigned int confirm_wait; + std::vector entity_updates; + EntityState player_update_state; std::uint16_t player_update_pack; IntervalTimer player_update_timer;