X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2Fnet.cpp;h=68880c7d6fce87ab7b9f1db1f461b752e6bd24b5;hb=8fdc24f0b3fb287f5d4e1c7d1f85ad85d5ed2414;hp=abe00a99fb72600449f9cecde40bbcfd7b22834f;hpb=713404410d1a11883afaba3b6b844033983ec27e;p=blank.git diff --git a/src/server/net.cpp b/src/server/net.cpp index abe00a9..68880c7 100644 --- a/src/server/net.cpp +++ b/src/server/net.cpp @@ -3,6 +3,7 @@ #include "Server.hpp" #include "../app/init.hpp" +#include "../model/CompositeModel.hpp" #include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" @@ -172,6 +173,7 @@ ClientConnection::ClientConnection(Server &server, const IPaddress &addr) : server(server) , conn(addr) , player(nullptr, nullptr) +, player_model(nullptr) , spawns() , confirm_wait(0) , entity_updates() @@ -400,6 +402,9 @@ void ClientConnection::AttachPlayer(const Player &new_player) { } } } + if (HasPlayerModel()) { + GetPlayerModel().Instantiate(player.entity->GetModel()); + } cout << "player \"" << player.entity->Name() << "\" joined" << endl; } @@ -415,6 +420,21 @@ void ClientConnection::DetachPlayer() { chunk_queue.clear(); } +void ClientConnection::SetPlayerModel(const CompositeModel &m) noexcept { + player_model = &m; + if (HasPlayer()) { + m.Instantiate(PlayerEntity().GetModel()); + } +} + +bool ClientConnection::HasPlayerModel() const noexcept { + return player_model; +} + +const CompositeModel &ClientConnection::GetPlayerModel() const noexcept { + return *player_model; +} + void ClientConnection::OnPacketReceived(uint16_t seq) { if (transmitter.Waiting()) { transmitter.Ack(seq); @@ -506,7 +526,8 @@ Server::Server(const Config &conf, World &world) : serv_sock(nullptr) , serv_pack{ -1, nullptr, 0 } , clients() -, world(world) { +, world(world) +, player_model(nullptr) { serv_sock = SDLNet_UDP_Open(conf.port); if (!serv_sock) { throw NetError("SDLNet_UDP_Open"); @@ -556,12 +577,14 @@ ClientConnection &Server::GetClient(const IPaddress &addr) { } } clients.emplace_back(*this, addr); + if (HasPlayerModel()) { + clients.back().SetPlayerModel(GetPlayerModel()); + } return clients.back(); } void Server::Update(int dt) { for (list::iterator client(clients.begin()), end(clients.end()); client != end;) { - client->Update(dt); if (client->Disconnected()) { client = clients.erase(client); } else { @@ -570,5 +593,20 @@ void Server::Update(int dt) { } } +void Server::SetPlayerModel(const CompositeModel &m) noexcept { + player_model = &m; + for (ClientConnection &client : clients) { + client.SetPlayerModel(m); + } +} + +bool Server::HasPlayerModel() const noexcept { + return player_model; +} + +const CompositeModel &Server::GetPlayerModel() const noexcept { + return *player_model; +} + } }