X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2Fnet.cpp;h=f7c874f665fb1fbc4f38e190e045b5ae4f96a255;hb=10a310869c61cc52046e165f36ac9639fe9d0c69;hp=1e60ff6ead06d3dfd7905946866d4d4920ead0fd;hpb=d91257ba2a51416683be3f54fe16cb2e96ae29f5;p=blank.git diff --git a/src/server/net.cpp b/src/server/net.cpp index 1e60ff6..f7c874f 100644 --- a/src/server/net.cpp +++ b/src/server/net.cpp @@ -4,11 +4,12 @@ #include "../app/init.hpp" #include "../io/WorldSave.hpp" -#include "../model/CompositeModel.hpp" +#include "../model/Model.hpp" #include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" +#include #include #include #include @@ -246,7 +247,6 @@ void ClientConnection::Update(int dt) { } SendUpdates(); - input->Update(dt); CheckPlayerFix(); CheckChunkQueue(); } @@ -316,10 +316,12 @@ void ClientConnection::QueueUpdate(SpawnStatus &status) { } void ClientConnection::SendUpdates() { + auto base = PlayerChunks().Base(); auto pack = Prepare(); + pack.WriteChunkBase(base); int entity_pos = 0; for (SpawnStatus *status : entity_updates) { - pack.WriteEntity(*status->entity, entity_pos); + pack.WriteEntity(*status->entity, base, entity_pos); ++entity_pos; if (entity_pos == Packet::EntityUpdate::MAX_ENTITIES) { pack.WriteEntityCount(entity_pos); @@ -352,6 +354,23 @@ void ClientConnection::CheckPlayerFix() { } } +namespace { + +struct QueueCompare { + explicit QueueCompare(const glm::ivec3 &base) + : base(base) { } + bool operator ()(const glm::ivec3 &left, const glm::ivec3 &right) const noexcept { + const glm::ivec3 ld(left - base); + const glm::ivec3 rd(right - base); + return + ld.x * ld.x + ld.y * ld.y + ld.z * ld.z < + rd.x * rd.x + rd.y * rd.y + rd.z * rd.z; + } + const glm::ivec3 &base; +}; + +} + void ClientConnection::CheckChunkQueue() { if (PlayerChunks().Base() != old_base) { Chunk::Pos begin = PlayerChunks().CoordsBegin(); @@ -366,6 +385,7 @@ void ClientConnection::CheckChunkQueue() { } } old_base = PlayerChunks().Base(); + sort(chunk_queue.begin(), chunk_queue.end(), QueueCompare(old_base)); } if (transmitter.Transmitting()) { transmitter.Transmit(); @@ -406,17 +426,23 @@ void ClientConnection::AttachPlayer(Player &player) { } } } + sort(chunk_queue.begin(), chunk_queue.end(), QueueCompare(old_base)); // TODO: should the server do this? if (HasPlayerModel()) { GetPlayerModel().Instantiate(PlayerEntity().GetModel()); } - cout << "player \"" << player.Name() << "\" joined" << endl; + string msg = "player \"" + player.Name() + "\" joined"; + cout << msg << endl; + server.DistributeMessage(0, 0, msg); } void ClientConnection::DetachPlayer() { if (!HasPlayer()) return; - cout << "player \"" << input->GetPlayer().Name() << "\" left" << endl; + string msg = "player \"" + input->GetPlayer().Name() + "\" left"; + cout << msg << endl; + server.DistributeMessage(0, 0, msg); + server.GetWorldSave().Write(input->GetPlayer()); PlayerEntity().Kill(); PlayerEntity().UnRef(); @@ -426,7 +452,7 @@ void ClientConnection::DetachPlayer() { old_actions = 0; } -void ClientConnection::SetPlayerModel(const CompositeModel &m) noexcept { +void ClientConnection::SetPlayerModel(const Model &m) noexcept { player_model = &m; if (HasPlayer()) { m.Instantiate(PlayerEntity().GetModel()); @@ -437,7 +463,7 @@ bool ClientConnection::HasPlayerModel() const noexcept { return player_model; } -const CompositeModel &ClientConnection::GetPlayerModel() const noexcept { +const Model &ClientConnection::GetPlayerModel() const noexcept { return *player_model; } @@ -523,21 +549,17 @@ void ClientConnection::On(const Packet::PlayerUpdate &pack) { return; } glm::vec3 movement(0.0f); - float pitch = 0.0f; - float yaw = 0.0f; uint8_t new_actions; uint8_t slot; player_update_pack = pack.Seq(); pack.ReadPredictedState(player_update_state); pack.ReadMovement(movement); - pack.ReadPitch(pitch); - pack.ReadYaw(yaw); pack.ReadActions(new_actions); pack.ReadSlot(slot); input->SetMovement(movement); - input->TurnHead(pitch - input->GetPitch(), yaw - input->GetYaw()); + input->TurnHead(player_update_state.pitch - input->GetPitch(), player_update_state.yaw - input->GetYaw()); input->SelectInventory(slot); if ((new_actions & 0x01) && !(old_actions & 0x01)) { @@ -562,6 +584,19 @@ bool ClientConnection::ChunkInRange(const glm::ivec3 &pos) const noexcept { return HasPlayer() && PlayerChunks().InRange(pos); } +void ClientConnection::On(const Packet::Message &pack) { + uint8_t type; + uint32_t ref; + string msg; + pack.ReadType(type); + pack.ReadReferral(ref); + pack.ReadMessage(msg); + + if (type == 1 && HasPlayer()) { + server.DispatchMessage(input->GetPlayer(), msg); + } +} + Server::Server( const Config::Network &conf, @@ -574,7 +609,8 @@ Server::Server( , world(world) , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , save(save) -, player_model(nullptr) { +, player_model(nullptr) +, cli(world) { serv_sock = SDLNet_UDP_Open(conf.port); if (!serv_sock) { throw NetError("SDLNet_UDP_Open"); @@ -642,7 +678,7 @@ void Server::Update(int dt) { } } -void Server::SetPlayerModel(const CompositeModel &m) noexcept { +void Server::SetPlayerModel(const Model &m) noexcept { player_model = &m; for (ClientConnection &client : clients) { client.SetPlayerModel(m); @@ -653,7 +689,7 @@ bool Server::HasPlayerModel() const noexcept { return player_model; } -const CompositeModel &Server::GetPlayerModel() const noexcept { +const Model &Server::GetPlayerModel() const noexcept { return *player_model; } @@ -689,5 +725,31 @@ void Server::SetBlock(Chunk &chunk, int index, const Block &block) { } } +void Server::DispatchMessage(Player &player, const string &msg) { + if (msg.empty()) { + return; + } + if (msg[0] == '/' && msg.size() > 1 && msg[1] != '/') { + cli.Execute(player, msg.substr(1)); + } else { + DistributeMessage(1, player.GetEntity().ID(), msg); + } +} + +void Server::DistributeMessage(uint8_t type, uint32_t ref, const string &msg) { + auto pack = Packet::Make(serv_pack); + pack.WriteType(type); + pack.WriteReferral(ref); + pack.WriteMessage(msg); + serv_pack.len = sizeof(Packet::Header) + Packet::Message::GetSize(msg); + SendAll(); +} + +void Server::SendAll() { + for (ClientConnection &client : clients) { + client.GetConnection().Send(serv_pack, serv_sock); + } +} + } }