X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshader.hpp;h=df625c6d3a018ae71caa9302b36043b5f748c364;hb=e53a0e2e711a7d8bd9b0ddacd1360aa14370643f;hp=c112c533e42109bca7e75ce2839c06f6e82eefa8;hpb=918b4955c28fad1836a57ab3e9e033448144996c;p=blank.git diff --git a/src/shader.hpp b/src/shader.hpp index c112c53..df625c6 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -2,7 +2,9 @@ #define BLANK_SHADER_HPP_ #include +#include #include +#include namespace blank { @@ -13,18 +15,18 @@ public: explicit Shader(GLenum type); ~Shader(); - Shader(Shader &&); - Shader &operator =(Shader &&); + Shader(Shader &&) noexcept; + Shader &operator =(Shader &&) noexcept; Shader(const Shader &) = delete; Shader &operator =(const Shader &) = delete; - void Source(const GLchar *src); - void Compile(); - bool Compiled() const; + void Source(const GLchar *src) noexcept; + void Compile() noexcept; + bool Compiled() const noexcept; void Log(std::ostream &) const; - void AttachToProgram(GLuint id) const; + void AttachToProgram(GLuint id) const noexcept; private: GLuint handle; @@ -41,17 +43,99 @@ public: Program(const Program &) = delete; Program &operator =(const Program &) = delete; - void Attach(Shader &); - void Link(); - bool Linked() const; + const Shader &LoadShader(GLenum type, const GLchar *src); + void Attach(Shader &) noexcept; + void Link() noexcept; + bool Linked() const noexcept; void Log(std::ostream &) const; - GLint UniformLocation(const GLchar *name) const; + GLint AttributeLocation(const GLchar *name) const noexcept; + GLint UniformLocation(const GLchar *name) const noexcept; - void Use() const { glUseProgram(handle); } + void Use() const noexcept { glUseProgram(handle); } private: GLuint handle; + std::list shaders; + +}; + + +class DirectionalLighting { + +public: + DirectionalLighting(); + + void Activate() noexcept; + + void SetLightDirection(const glm::vec3 &) noexcept; + + void SetFogDensity(float) noexcept; + + void SetM(const glm::mat4 &m) noexcept; + void SetProjection(const glm::mat4 &p) noexcept; + void SetView(const glm::mat4 &v) noexcept; + void SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept; + void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept; + + const glm::mat4 &Projection() const noexcept { return projection; } + const glm::mat4 &View() const noexcept { return view; } + const glm::mat4 &GetVP() const noexcept { return vp; } + +private: + Program program; + + glm::vec3 light_direction; + glm::vec3 light_color; + + float fog_density; + + glm::mat4 projection; + glm::mat4 view; + glm::mat4 vp; + + GLuint m_handle; + GLuint mv_handle; + GLuint mvp_handle; + GLuint light_direction_handle; + GLuint light_color_handle; + GLuint fog_density_handle; + +}; + +class BlockLighting { + +public: + BlockLighting(); + + void Activate() noexcept; + + void SetFogDensity(float) noexcept; + + void SetM(const glm::mat4 &m) noexcept; + void SetProjection(const glm::mat4 &p) noexcept; + void SetView(const glm::mat4 &v) noexcept; + void SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept; + void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept; + + const glm::mat4 &Projection() const noexcept { return projection; } + const glm::mat4 &View() const noexcept { return view; } + const glm::mat4 &GetVP() const noexcept { return vp; } + +private: + Program program; + + float fog_density; + + glm::mat4 projection; + glm::mat4 view; + glm::mat4 vp; + + GLuint mv_handle; + GLuint mvp_handle; + GLuint light_direction_handle; + GLuint light_color_handle; + GLuint fog_density_handle; };