X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshape.hpp;h=4120f76b938ab0ef5a01431aa6ce08633fabd7f7;hb=e53a0e2e711a7d8bd9b0ddacd1360aa14370643f;hp=909d1c40691bc6cae174eb4cdcedc7456ad4a3d6;hpb=0d6efa28245acaf22383bdf398b5537d1fe33ce2;p=blank.git diff --git a/src/shape.hpp b/src/shape.hpp index 909d1c4..4120f76 100644 --- a/src/shape.hpp +++ b/src/shape.hpp @@ -13,19 +13,37 @@ namespace blank { struct Shape { /// the number of vertices (and normals) this shape has - size_t VertexCount() const { return vtx_pos.size(); } + size_t VertexCount() const noexcept { return vtx_pos.size(); } /// the number of vertex indices this shape has - size_t VertexIndexCount() const { return vtx_idx.size(); } + size_t VertexIndexCount() const noexcept { return vtx_idx.size(); } + + const Model::Normal &VertexNormal(size_t idx) const noexcept { return vtx_nrm[idx]; } + Model::Normal VertexNormal( + size_t idx, const glm::mat4 &transform + ) const noexcept { + return Model::Normal(transform * glm::vec4(vtx_nrm[idx], 0.0f)); + } /// fill given buffers with this shape's elements with an - /// optional offset + /// optional transform and offset + void Vertices( + Model::Positions &vertex, + Model::Normals &normal, + Model::Indices &index + ) const; void Vertices( Model::Positions &vertex, Model::Normals &normal, Model::Indices &index, - const Model::Position &elem_offset = { 0.0f, 0.0f, 0.0f }, + const glm::mat4 &transform, Model::Index idx_offset = 0 ) const; + void Vertices( + BlockModel::Positions &vertex, + BlockModel::Indices &index, + const glm::mat4 &transform, + BlockModel::Index idx_offset = 0 + ) const; /// the number of vertices this shape's outline has size_t OutlineCount() const { return out_pos.size(); } @@ -50,7 +68,7 @@ struct Shape { const glm::mat4 &, float &dist, glm::vec3 &normal - ) const = 0; + ) const noexcept = 0; protected: void SetShape(const Model::Positions &pos, const Model::Normals &nrm, const Model::Indices &idx) { @@ -80,7 +98,7 @@ class NullShape public: NullShape(); - bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; + bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const noexcept override; }; @@ -91,7 +109,7 @@ class CuboidShape public: CuboidShape(const AABB &bounds); - bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; + bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const noexcept override; private: AABB bb; @@ -105,7 +123,7 @@ class StairShape public: StairShape(const AABB &bounds, const glm::vec2 &clip); - bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; + bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const noexcept override; private: AABB top, bot;