X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=81017f78603cea89bca967d440089e7c26876e05;hb=150d065f431d665326fd8028748c48a74ad956bb;hp=98d3c839d8689dfc0950ba8ff9cb309d5c14eadf;hpb=a50aa0f2a2fea14f5f8c56209e2ecde3088ef913;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index 98d3c83..81017f7 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -3,7 +3,6 @@ #include "../app/Config.hpp" #include "../app/Environment.hpp" #include "../app/init.hpp" -#include "../app/TextureIndex.hpp" #include "../io/WorldSave.hpp" #include @@ -21,45 +20,90 @@ MasterState::MasterState( ) : config(config) , env(env) -, block_types() +, res() +, sounds() , save(save) -, world(block_types, wc) +, world(res.block_types, wc) +, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , player(*world.AddPlayer(config.player.name)) +, spawn_player(false) , hud(env, config, player) -, manip(env, player.GetEntity()) +, manip(env.audio, sounds, player.GetEntity()) , input(world, player, manip) , interface(config, env.keymap, input, *this) , generator(gc) , chunk_loader(world.Chunks(), generator, save) , chunk_renderer(player.GetChunks()) -, skeletons() -, spawner(world, skeletons, gc.seed) +, spawner(world, res.models, env.rng) , sky(env.loader.LoadCubeMap("skybox")) , preload(env, chunk_loader, chunk_renderer) -, unload(env, world.Chunks(), save) { - TextureIndex tex_index; - env.loader.LoadBlockTypes("default", block_types, tex_index); - interface.SetInventorySlots(block_types.Size() - 1); - chunk_renderer.LoadTextures(env.loader, tex_index); +, unload(env, world.Chunks(), save) +, chat(env, *this, *this) { + res.Load(env.loader, "default"); + if (res.models.size() < 2) { + throw std::runtime_error("need at least two models to run"); + } + res.models[0].Instantiate(player.GetEntity().GetModel()); + sounds.Load(env.loader, res.snd_index); + spawner.LimitModels(1, res.models.size()); + interface.SetInventorySlots(res.block_types.size() - 1); + generator.LoadTypes(res.block_types); + chunk_renderer.LoadTextures(env.loader, res.tex_index); chunk_renderer.FogDensity(wc.fog_density); - skeletons.Load(); - spawner.LimitSkeletons(0, skeletons.Size()); if (save.Exists(player)) { save.Read(player); + glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation())); + input.TurnHead(orient.x, orient.y); + } else { + spawn_player = true; + } +} + +MasterState::~MasterState() { + world.Chunks().UnregisterIndex(spawn_index); +} + + +void MasterState::OnResume() { + if (spawn_index.MissingChunks() > 0) { + env.state.Push(&preload); + return; } + if (spawn_player) { + // TODO: spawn + spawn_player = false; + } + hud.KeepMessages(false); + OnFocus(); +} + +void MasterState::OnPause() { + OnBlur(); } +void MasterState::OnFocus() { + if (config.input.mouse) { + env.window.GrabMouse(); + } + interface.Unlock(); +} -void MasterState::OnEnter() { - env.state.Push(&preload); - env.window.GrabMouse(); +void MasterState::OnBlur() { + env.window.ReleaseMouse(); + interface.Lock(); } void MasterState::Handle(const SDL_Event &event) { switch (event.type) { case SDL_KEYDOWN: - interface.HandlePress(event.key); + // TODO: move to interface + if (event.key.keysym.sym == SDLK_RETURN) { + env.state.Push(&chat); + hud.KeepMessages(true); + } else { + interface.HandlePress(event.key); + } break; case SDL_KEYUP: interface.HandleRelease(event.key); @@ -85,7 +129,8 @@ void MasterState::Handle(const SDL_Event &event) { } void MasterState::Update(int dt) { - input.Update(dt); + spawner.Update(dt); + world.Update(dt); if (input.BlockFocus()) { hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block); } else if (input.EntityFocus()) { @@ -93,10 +138,8 @@ void MasterState::Update(int dt) { } else { hud.FocusNone(); } - hud.Display(block_types[player.GetInventorySlot() + 1]); + hud.Display(res.block_types[player.GetInventorySlot() + 1]); hud.Update(dt); - spawner.Update(dt); - world.Update(dt); chunk_loader.Update(dt); chunk_renderer.Update(dt); @@ -109,7 +152,9 @@ void MasterState::Update(int dt) { } void MasterState::Render(Viewport &viewport) { - viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords())); + viewport.WorldPosition( + player.GetEntity().Transform(player.GetEntity().ChunkCoords()) + * player.GetEntity().GetModel().EyesTransform()); if (config.video.world) { chunk_renderer.Render(viewport); world.Render(viewport); @@ -160,5 +205,11 @@ void MasterState::Exit() { env.state.Switch(&unload); } +void MasterState::OnLineSubmit(const std::string &line) { + if (!line.empty()) { + hud.PostMessage(line); + } +} + } }