X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FInterface.hpp;h=aab8b156596e5cdf42ba691bb8cbe8a381c46dc4;hb=dbfcb12348b80e2582f710acb1e4ed0011889ba2;hp=00b76e66b0c2232ea48cfc0eec1f053e03c3aaac;hpb=3f35e70a6b66daf2ffd59590e98e2dd11e6eaabb;p=blank.git diff --git a/src/ui/Interface.hpp b/src/ui/Interface.hpp index 00b76e6..aab8b15 100644 --- a/src/ui/Interface.hpp +++ b/src/ui/Interface.hpp @@ -1,25 +1,26 @@ #ifndef BLANK_UI_INTERFACE_HPP_ #define BLANK_UI_INTERFACE_HPP_ +#include "FixedText.hpp" #include "HUD.hpp" +#include "MessageBox.hpp" #include "../app/FPSController.hpp" #include "../app/IntervalTimer.hpp" -#include "../graphics/FixedText.hpp" -#include "../graphics/Font.hpp" -#include "../graphics/MessageBox.hpp" +#include "../audio/Sound.hpp" #include "../model/geometry.hpp" #include "../model/OutlineModel.hpp" #include "../world/Block.hpp" +#include "../world/EntityCollision.hpp" +#include "../world/WorldCollision.hpp" #include #include +#include namespace blank { -class Assets; -class Chunk; -class FrameCounter; +class Environment; class Viewport; class World; @@ -27,16 +28,22 @@ class Interface { public: struct Config { + std::string player_name = "default"; + float move_velocity = 0.005f; float pitch_sensitivity = -0.0025f; float yaw_sensitivity = -0.001f; bool keyboard_disabled = false; bool mouse_disabled = false; + bool audio_disabled = false; bool visual_disabled = false; }; - Interface(const Config &, const Assets &, const FrameCounter &, World &); + Interface(const Config &, Environment &, World &); + + Entity &Player() noexcept { return ctrl.Controlled(); } + const Entity &Player() const noexcept { return ctrl.Controlled(); } void HandlePress(const SDL_KeyboardEvent &); void HandleRelease(const SDL_KeyboardEvent &); @@ -54,17 +61,18 @@ public: void PlaceBlock(); void RemoveBlock() noexcept; - void PrintBlockInfo(); - void PrintChunkInfo(); - void PrintLightInfo(); - void PrintSelectionInfo(); - void Print(const Block &); - void SelectNext(); void SelectPrevious(); - void ToggleCounter(); + void ToggleAudio(); + void ToggleVisual(); + + void ToggleDebug(); void UpdateCounter(); + void UpdatePosition(); + void UpdateOrientation(); + void UpdateBlockInfo(); + void UpdateEntityInfo(); void PostMessage(const char *); void PostMessage(const std::string &msg) { @@ -77,23 +85,28 @@ public: private: void CheckAim(); + void UpdateOutline(); private: - const FrameCounter &counter; + Environment &env; World &world; FPSController ctrl; - Font font; HUD hud; Ray aim; - Chunk *aim_chunk; - int aim_block; - glm::vec3 aim_normal; + WorldCollision aim_world; + EntityCollision aim_entity; OutlineModel outline; glm::mat4 outline_transform; FixedText counter_text; + FixedText position_text; + FixedText orientation_text; + FixedText block_text; + FixedText entity_text; + Block last_block; + Entity *last_entity; MessageBox messages; IntervalTimer msg_timer; @@ -105,7 +118,12 @@ private: Block remove; Block selection; - glm::tvec3 fwd, rev; + Sound place_sound; + Sound remove_sound; + + glm::ivec3 fwd, rev; + + bool debug; };