X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2Fui.cpp;h=88190e643d57b05f6bf9dba6e9db9b617ea8bfdd;hb=37a1465a83e4ac4363ed0d8e0fa1ce5055dd2db4;hp=8ddd40c57fb8327a32c5097e890f5d4b6093e326;hpb=282d731ea8f10342efa82012028de7043b3dd639;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index 8ddd40c..88190e6 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -1,30 +1,42 @@ #include "HUD.hpp" #include "Interface.hpp" +#include "../app/Assets.hpp" +#include "../app/FrameCounter.hpp" #include "../app/init.hpp" +#include "../graphics/BlendedSprite.hpp" #include "../graphics/DirectionalLighting.hpp" +#include "../graphics/Font.hpp" #include "../model/shapes.hpp" #include "../world/World.hpp" +#include +#include #include +#include #include #include namespace blank { -HUD::HUD(const BlockTypeRegistry &types) +HUD::HUD(const BlockTypeRegistry &types, const Font &font) : types(types) +, font(font) , block() , block_buf() , block_transform(1.0f) +, block_label() +, label_sprite() +, label_transform(1.0f) +, label_color{0xFF, 0xFF, 0xFF, 0xFF} , block_visible(false) , crosshair() , crosshair_transform(1.0f) , near(100.0f) , far(-100.0f) , projection(glm::ortho(0.0f, 1.0f, 1.0f, 0.0f, near, far)) -, view(glm::translate(glm::mat4(1.0f), glm::vec3(-0.5f, -0.5f, 0))) { +, view(1.0f) { block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f)); block_transform = glm::scale(block_transform, glm::vec3(50.0f)); block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f)); @@ -48,7 +60,7 @@ void HUD::Viewport(float width, float height) noexcept { void HUD::Viewport(float x, float y, float width, float height) noexcept { projection = glm::ortho(x, width, height, y, near, far); - crosshair_transform = glm::translate(glm::mat4(1.0f), glm::vec3(width * 0.5f, height * 0.5f, 0.0f)); + crosshair_transform = glm::translate(glm::vec3(width * 0.5f, height * 0.5f, 0.0f)); } @@ -58,38 +70,65 @@ void HUD::Display(const Block &b) { block_buf.Clear(); type.FillModel(block_buf, b.Transform()); block.Update(block_buf); + + font.Render(type.label.c_str(), label_color, block_label); + glm::vec2 size(font.TextSize(type.label.c_str())); + label_sprite.LoadRect(size.x, size.y); + label_transform = glm::translate(glm::vec3( + std::max(5.0f, 50.0f - std::round(size.x * 0.5f)), + 70.0f + size.y, + 0.75f + )); + block_visible = type.visible; } -void HUD::Render(DirectionalLighting &program) noexcept { - program.SetLightDirection({ 1.0f, 3.0f, 5.0f }); +void HUD::Render(DirectionalLighting &world_prog, BlendedSprite &sprite_prog) noexcept { + world_prog.Activate(); + world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); // disable distance fog - program.SetFogDensity(0.0f); + world_prog.SetFogDensity(0.0f); GLContext::ClearDepthBuffer(); - program.SetVP(view, projection); + GLContext::EnableInvertBlending(); + world_prog.SetMVP(crosshair_transform, view, projection); + crosshair.Draw(); if (block_visible) { - program.SetM(block_transform); + GLContext::DisableBlending(); + world_prog.SetM(block_transform); block.Draw(); - } - program.SetM(crosshair_transform); - crosshair.Draw(); + sprite_prog.Activate(); + sprite_prog.SetMVP(label_transform, view, projection); + sprite_prog.SetTexture(block_label); + label_sprite.Draw(); + } } -Interface::Interface(const Config &config, World &world) -: world(world) +Interface::Interface( + const Config &config, + const Assets &assets, + const FrameCounter &counter, + World &world) +: counter(counter) +, world(world) , ctrl(world.Player()) -, hud(world.BlockTypes()) +, font(assets.LoadFont("DejaVuSans", 16)) +, hud(world.BlockTypes(), font) , aim{{ 0, 0, 0 }, { 0, 0, -1 }} , aim_chunk(nullptr) , aim_block(0) , aim_normal() , outline() , outline_transform(1.0f) +, show_counter(false) +, counter_tex() +, counter_sprite() +, counter_transform(1.0f) +, counter_color{0xFF, 0xFF, 0xFF, 0xFF} , config(config) , place_timer(256) , remove_timer(256) @@ -148,6 +187,10 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) { case SDLK_p: PrintSelectionInfo(); break; + + case SDLK_F3: + ToggleCounter(); + break; } } @@ -257,6 +300,26 @@ void Interface::Print(const Block &block) { << std::endl; } +void Interface::ToggleCounter() { + if ((show_counter = !show_counter)) { + UpdateCounter(); + } +} + +void Interface::UpdateCounter() { + std::stringstream s; + s << std::setprecision(3) << counter.AvgRunning() << "ms"; + std::string text = s.str(); + font.Render(text.c_str(), counter_color, counter_tex); + glm::vec2 size(font.TextSize(text.c_str())); + counter_sprite.LoadRect(size.x, size.y); + counter_transform = glm::translate(glm::vec3( + 400.0f - size.x, + 25.0f, + 0.75f + )); +} + void Interface::Handle(const SDL_MouseMotionEvent &event) { if (config.mouse_disabled) return; @@ -365,6 +428,10 @@ void Interface::Update(int dt) { PlaceBlock(); CheckAim(); } + + if (show_counter && counter.Changed()) { + UpdateCounter(); + } } void Interface::CheckAim() { @@ -381,15 +448,23 @@ void Interface::CheckAim() { } -void Interface::Render(DirectionalLighting &program) noexcept { +void Interface::Render(DirectionalLighting &world_prog, BlendedSprite &sprite_prog) noexcept { if (config.visual_disabled) return; if (aim_chunk) { - program.SetM(outline_transform); + world_prog.Activate(); + world_prog.SetM(outline_transform); outline.Draw(); } - hud.Render(program); + if (show_counter) { + sprite_prog.Activate(); + sprite_prog.SetM(counter_transform); + sprite_prog.SetTexture(counter_tex); + counter_sprite.Draw(); + } + + hud.Render(world_prog, sprite_prog); } }