X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2Fui.cpp;h=f5664dc0f4828b894f80e983b233441c1397ebb7;hb=0d580658b896dfec07466c31ae4847455724ee95;hp=618aff44742117f4965adeaaaa3a4240e7f2055f;hpb=70d049ae1d0959306785834cb4734176795dbb21;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index 618aff4..f5664dc 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -17,6 +17,7 @@ #include "../graphics/Viewport.hpp" #include "../io/TokenStreamReader.hpp" #include "../model/bounds.hpp" +#include "../net/CongestionControl.hpp" #include "../world/BlockLookup.hpp" #include "../world/World.hpp" #include "../world/WorldManipulator.hpp" @@ -59,7 +60,13 @@ void PlayerController::SetMovement(const glm::vec3 &m) noexcept { } glm::vec3 PlayerController::ControlForce(const Entity &e, const EntityState &s) const { - return TargetVelocity(rotateY(move_dir * e.MaxVelocity(), s.yaw), s, 5.0f); + if (!iszero(move_dir)) { + // scale input by max velocity, apply yaw, and transform to world space + return TargetVelocity(glm::vec3(glm::vec4(rotateY(move_dir * e.MaxVelocity(), s.yaw), 0.0f) * transpose(e.Transform())), s, 5.0f); + } else { + // target velocity of 0 is the same as halt + return Halt(s, 5.0f); + } } void PlayerController::TurnHead(float dp, float dy) noexcept { @@ -208,6 +215,11 @@ HUD::HUD(Environment &env, Config &config, const Player &player) , block_text() , show_block(false) , show_entity(false) +// net stats +, bandwidth_text() +, rtt_text() +, packet_loss_text() +, show_net(false) // message box , messages(env.assets.small_ui_font) , msg_timer(5000) @@ -248,6 +260,20 @@ HUD::HUD(Environment &env, Config &config, const Player &player) entity_text.Background(glm::vec4(0.5f)); entity_text.Set(env.assets.small_ui_font, "Entity: none"); + // net stats + bandwidth_text.Position(glm::vec3(-25.0f, 25.0f + 6 * ls, 0.0f), Gravity::NORTH_EAST); + bandwidth_text.Foreground(glm::vec4(1.0f)); + bandwidth_text.Background(glm::vec4(0.5f)); + bandwidth_text.Set(env.assets.small_ui_font, "TX: 0.0KB/s RX: 0.0KB/s"); + rtt_text.Position(glm::vec3(-25.0f, 25.0f + 7 * ls, 0.0f), Gravity::NORTH_EAST); + rtt_text.Foreground(glm::vec4(1.0f)); + rtt_text.Background(glm::vec4(0.5f)); + rtt_text.Set(env.assets.small_ui_font, "RTT: unavailable"); + packet_loss_text.Position(glm::vec3(-25.0f, 25.0f + 8 * ls, 0.0f), Gravity::NORTH_EAST); + packet_loss_text.Foreground(glm::vec4(1.0f)); + packet_loss_text.Background(glm::vec4(0.5f)); + packet_loss_text.Set(env.assets.small_ui_font, "Packet loss: 0.0%"); + // message box messages.Position(glm::vec3(25.0f, -25.0f - 2 * ls, 0.0f), Gravity::SOUTH_WEST); messages.Foreground(glm::vec4(1.0f)); @@ -361,6 +387,27 @@ void HUD::PostMessage(const char *msg) { } +void HUD::UpdateNetStats(const CongestionControl &stat) { + if (!config.video.debug) return; + + std::stringstream s; + s << std::fixed << std::setprecision(1) + << "TX: " << stat.Upstream() + << "KB/s, RX: " << stat.Downstream() << "KB/s"; + bandwidth_text.Set(env.assets.small_ui_font, s.str()); + + s.str(""); + s << "RTT: " << stat.RoundTripTime() << "ms"; + rtt_text.Set(env.assets.small_ui_font, s.str()); + + s.str(""); + s << "Packet loss: " << (stat.PacketLoss() * 100.0f) << "%"; + packet_loss_text.Set(env.assets.small_ui_font, s.str()); + + show_net = true; +} + + void HUD::Update(int dt) { msg_timer.Update(dt); if (msg_timer.HitOnce()) { @@ -392,6 +439,8 @@ void HUD::Render(Viewport &viewport) noexcept { if (block_visible) { DirectionalLighting &world_prog = viewport.HUDProgram(); world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); + world_prog.SetLightColor({ 1.0f, 1.0f, 1.0f }); + world_prog.SetAmbientColor({ 0.1f, 0.1f, 0.1f }); // disable distance fog world_prog.SetFogDensity(0.0f); @@ -424,6 +473,11 @@ void HUD::Render(Viewport &viewport) noexcept { } else if (show_entity) { entity_text.Render(viewport); } + if (show_net) { + bandwidth_text.Render(viewport); + rtt_text.Render(viewport); + packet_loss_text.Render(viewport); + } } } @@ -463,7 +517,6 @@ Interface::Interface( , client_ctrl(cc) , fwd(0) , rev(0) -, slot(0) , num_slots(10) , locked(false) { @@ -663,7 +716,7 @@ void Interface::UpdateMovement() { } void Interface::InvAbs(int s) { - slot = s % num_slots; + int slot = s % num_slots; while (slot < 0) { slot += num_slots; } @@ -671,7 +724,7 @@ void Interface::InvAbs(int s) { } void Interface::InvRel(int delta) { - InvAbs(slot + delta); + InvAbs(player_ctrl.GetPlayer().GetInventorySlot() + delta); }