X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=23ed869aa7ed17b08d91dd5bf57eff9b163cbf15;hb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;hp=02f146e12de2870793bf35f0a3275d8480b07e90;hpb=32909aa3224ec0ed5656721178eb6ad31cd047df;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index 02f146e..23ed869 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -3,7 +3,6 @@ #include "Block.hpp" #include "BlockTypeRegistry.hpp" -#include "../model/BlockModel.hpp" #include "../model/geometry.hpp" #include @@ -20,7 +19,7 @@ class WorldCollision; class Chunk { public: - using Pos = glm::tvec3; + using Pos = glm::ivec3; public: explicit Chunk(const BlockTypeRegistry &) noexcept; @@ -73,6 +72,10 @@ public: } glm::mat4 ToTransform(const Pos &pos, int idx) const noexcept; + Block::Pos ToSceneCoords(const Pos &base, const Block::Pos &pos) const noexcept { + return Block::Pos((position - base) * Extent()) + pos; + } + static bool IsBorder(const Pos &pos) noexcept { return pos.x == 0 || @@ -96,19 +99,15 @@ public: bool IsSurface(const Block::Pos &pos) const noexcept { return IsSurface(Pos(pos)); } bool IsSurface(const Pos &pos) const noexcept; - void SetNeighbor(Chunk &) noexcept; + void SetNeighbor(Block::Face, Chunk &) noexcept; bool HasNeighbor(Block::Face f) const noexcept { return neighbor[f]; } Chunk &GetNeighbor(Block::Face f) noexcept { return *neighbor[f]; } const Chunk &GetNeighbor(Block::Face f) const noexcept { return *neighbor[f]; } - void ClearNeighbors() noexcept; void Unlink() noexcept; - void Relink() noexcept; // check which faces of a block at given index are obstructed (and therefore invisible) Block::FaceSet Obstructed(const Pos &) const noexcept; - void Invalidate() noexcept { dirty = true; } - void SetBlock(int index, const Block &) noexcept; void SetBlock(const Block::Pos &pos, const Block &block) noexcept { SetBlock(ToIndex(pos), block); } void SetBlock(const Pos &pos, const Block &block) noexcept { SetBlock(ToIndex(pos), block); } @@ -128,7 +127,7 @@ public: int GetLight(const Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } int GetLight(const Block::Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } - float GetVertexLight(const Pos &, const BlockModel::Position &, const Model::Normal &) const noexcept; + float GetVertexLight(const Pos &, const BlockModel::Position &, const EntityModel::Normal &) const noexcept; bool Intersection( const Ray &ray, @@ -141,15 +140,13 @@ public: bool Intersection( const Ray &, const glm::mat4 &M, - int &blkid, - float &dist, - glm::vec3 &normal) const noexcept; + WorldCollision &) noexcept; bool Intersection( const AABB &box, const glm::mat4 &Mbox, const glm::mat4 &Mchunk, - std::vector &) const noexcept; + std::vector &) noexcept; void Position(const Pos &pos) noexcept { position = pos; } const Pos &Position() const noexcept { return position; } @@ -157,20 +154,32 @@ public: return glm::translate((position - offset) * Extent()); } - void CheckUpdate() noexcept; - void Draw() noexcept; + void *BlockData() noexcept { return &blocks[0]; } + const void *BlockData() const noexcept { return &blocks[0]; } + static constexpr std::size_t BlockSize() noexcept { return sizeof(blocks) + sizeof(light); } -private: - void Update() noexcept; + void Ref() noexcept { ++ref_count; } + void UnRef() noexcept { --ref_count; } + bool Referenced() const noexcept { return ref_count > 0; } + + void Invalidate() noexcept { dirty_model = dirty_save = true; } + void InvalidateModel() noexcept { dirty_model = true; } + void ClearModel() noexcept { dirty_model = false; } + void ClearSave() noexcept { dirty_save = false; } + bool ShouldUpdateModel() const noexcept { return dirty_model; } + bool ShouldUpdateSave() const noexcept { return dirty_save; } + + void Update(BlockModel &) noexcept; private: const BlockTypeRegistry *types; Chunk *neighbor[Block::FACE_COUNT]; Block blocks[size]; unsigned char light[size]; - BlockModel model; Pos position; - bool dirty; + int ref_count; + bool dirty_model; + bool dirty_save; };