X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FEntity.hpp;h=65e1441aa6b1407f40a50423fd7ffce2548e0514;hb=808d9dbd3ab101c0ff10697e36ef2c45a23b6ef5;hp=bf5fbe9db56bac383afcdcdac74c1e105120f99d;hpb=d38be21d103052761505d58a6d13e30a896dde01;p=blank.git diff --git a/src/world/Entity.hpp b/src/world/Entity.hpp index bf5fbe9..65e1441 100644 --- a/src/world/Entity.hpp +++ b/src/world/Entity.hpp @@ -15,7 +15,6 @@ namespace blank { class DirectionalLighting; -struct EntityDerivative; class Shape; class Entity { @@ -57,16 +56,14 @@ public: return state.Diff(other.state); } - /// direction is rotation axis, magnitude is speed in rad/ms - const glm::vec3 &AngularVelocity() const noexcept { return state.ang_vel; } - void AngularVelocity(const glm::vec3 &v) noexcept { state.ang_vel = v; } - const glm::quat &Orientation() const noexcept { return state.orient; } void Orientation(const glm::quat &o) noexcept { state.orient = o; } - glm::mat4 Transform(const glm::ivec3 &reference) const noexcept { - return state.Transform(reference); - } + /// get a transform for this entity's coordinate space + glm::mat4 Transform(const glm::ivec3 &reference) const noexcept; + /// get a transform for this entity's view space + glm::mat4 ViewTransform(const glm::ivec3 &reference) const noexcept; + /// get a ray in entity's face direction originating from center of vision Ray Aim(const Chunk::Pos &chunk_offset) const noexcept; void SetState(const EntityState &s) noexcept { state = s; } @@ -80,20 +77,10 @@ public: bool Dead() const noexcept { return dead; } bool CanRemove() const noexcept { return dead && ref_count <= 0; } - void Update(int dt) noexcept; - void Render(const glm::mat4 &M, DirectionalLighting &prog) noexcept { if (model) model.Render(M, prog); } -private: - EntityDerivative CalculateStep( - const EntityState &cur, - float dt, - const EntityDerivative &prev - ) const noexcept; - glm::vec3 ControlForce(const EntityState &) const noexcept; - private: Instance model;