X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=8d822501bd07735d8c2448f9ec6250989d16e9aa;hb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;hp=c605d7779f61693c763dbe044345c4e09275b889;hpb=43820582217f7e4b707d98f2e69d969eb77fc7c3;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index c605d77..8d82250 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -1,9 +1,10 @@ #ifndef BLANK_WORLD_WORLD_HPP_ #define BLANK_WORLD_WORLD_HPP_ -#include "ChunkLoader.hpp" +#include "ChunkStore.hpp" #include "Entity.hpp" #include "Generator.hpp" +#include "Player.hpp" #include #include @@ -33,12 +34,10 @@ public: // I chose 0.011 because it yields 91 and 124 for those, so // slightly less than 6 and 8 chunks float fog_density = 0.011f; - - Generator::Config gen = Generator::Config(); - ChunkLoader::Config load = ChunkLoader::Config(); }; - World(const BlockTypeRegistry &, const Config &, const WorldSave &); + World(const BlockTypeRegistry &, const Config &); + ~World(); const std::string &Name() const noexcept { return config.name; } @@ -66,21 +65,21 @@ public: void Resolve(Entity &e, std::vector &); const BlockTypeRegistry &BlockTypes() noexcept { return block_type; } - ChunkLoader &Loader() noexcept { return chunks; } + ChunkStore &Chunks() noexcept { return chunks; } /// add player with given name - /// returns nullptr if the name is already taken - Entity *AddPlayer(const std::string &name); + /// returns nullptr in entity if the name is already taken + Player AddPlayer(const std::string &name); /// add player with given name and ID - /// returns nullptr if the name or ID is already taken - Entity *AddPlayer(const std::string &name, std::uint32_t id); + /// returns nullptr in entity if the name or ID is already taken + Player AddPlayer(const std::string &name, std::uint32_t id); /// add an entity with an autogenerated ID Entity &AddEntity(); /// add entity with given ID /// returns nullptr if the ID is already taken Entity *AddEntity(std::uint32_t id); - const std::vector &Players() const noexcept { return players; } + const std::vector &Players() const noexcept { return players; } std::list &Entities() noexcept { return entities; } const std::list &Entities() const noexcept { return entities; } @@ -97,10 +96,10 @@ private: const BlockTypeRegistry &block_type; - Generator generate; - ChunkLoader chunks; + ChunkStore chunks; + ChunkIndex &spawn_index; - std::vector players; + std::vector players; std::list entities; glm::vec3 light_direction;