X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=b98efca544ef0969af3f056075b43f039986e80f;hb=549646ac3e5bede5e77031f773649edf8de83608;hp=183fa603209af587d23d18f8f2b0e40c0a98d177;hpb=32909aa3224ec0ed5656721178eb6ad31cd047df;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 183fa60..b98efca 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -14,8 +14,7 @@ namespace blank { -class BlockLighting; -class DirectionalLighting; +class Viewport; class WorldCollision; class World { @@ -47,19 +46,20 @@ public: glm::vec3 &normal); bool Intersection(const Entity &e, std::vector &); - void Resolve(const Entity &e, std::vector &); + void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } Chunk &PlayerChunk(); - Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + Chunk &Next(const Chunk &to, const glm::ivec3 &dir); void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: BlockTypeRegistry blockType;